54 lines
2.3 KiB
XML
54 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisibilityEnabler" inherits="VisibilityNotifier" version="3.2">
|
|
<brief_description>
|
|
Enables certain nodes only when approximately visible.
|
|
</brief_description>
|
|
<description>
|
|
The VisibilityEnabler will disable [RigidBody] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.
|
|
[b]Note:[/b] VisibilityEnabler uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account. If you need exact visibility checking, use another method such as adding an [Area] node as a child of a [Camera] node.
|
|
[b]Note:[/b] VisibilityEnabler will not affect nodes added after scene initialization.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="is_enabler_enabled" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="enabler" type="int" enum="VisibilityEnabler.Enabler">
|
|
</argument>
|
|
<description>
|
|
Returns whether the enabler identified by given [enum Enabler] constant is active.
|
|
</description>
|
|
</method>
|
|
<method name="set_enabler">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="enabler" type="int" enum="VisibilityEnabler.Enabler">
|
|
</argument>
|
|
<argument index="1" name="enabled" type="bool">
|
|
</argument>
|
|
<description>
|
|
Sets active state of the enabler identified by given [enum Enabler] constant.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
|
|
If [code]true[/code], [RigidBody] nodes will be paused.
|
|
</member>
|
|
<member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
|
|
If [code]true[/code], [AnimationPlayer] nodes will be paused.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="ENABLER_PAUSE_ANIMATIONS" value="0" enum="Enabler">
|
|
This enabler will pause [AnimationPlayer] nodes.
|
|
</constant>
|
|
<constant name="ENABLER_FREEZE_BODIES" value="1" enum="Enabler">
|
|
This enabler will freeze [RigidBody] nodes.
|
|
</constant>
|
|
<constant name="ENABLER_MAX" value="2" enum="Enabler">
|
|
Represents the size of the [enum Enabler] enum.
|
|
</constant>
|
|
</constants>
|
|
</class>
|