godot/modules/mono/editor/monodevelop_instance.cpp
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00

86 lines
3.5 KiB
C++

/*************************************************************************/
/* monodevelop_instance.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "monodevelop_instance.h"
#include "../mono_gd/gd_mono.h"
#include "../mono_gd/gd_mono_class.h"
void MonoDevelopInstance::execute(const Vector<String> &p_files) {
_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
ERR_FAIL_NULL(execute_method);
ERR_FAIL_COND(gc_handle.is_null());
MonoException *exc = NULL;
Variant files = p_files;
const Variant *args[1] = { &files };
execute_method->invoke(gc_handle->get_target(), args, &exc);
if (exc) {
GDMonoUtils::debug_print_unhandled_exception(exc);
ERR_FAIL();
}
}
void MonoDevelopInstance::execute(const String &p_file) {
Vector<String> files;
files.push_back(p_file);
execute(files);
}
MonoDevelopInstance::MonoDevelopInstance(const String &p_solution, EditorId p_editor_id) {
_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Editor", "MonoDevelopInstance");
MonoObject *obj = mono_object_new(TOOLS_DOMAIN, klass->get_mono_ptr());
GDMonoMethod *ctor = klass->get_method(".ctor", 2);
MonoException *exc = NULL;
Variant solution = p_solution;
Variant editor_id = p_editor_id;
const Variant *args[2] = { &solution, &editor_id };
ctor->invoke(obj, args, &exc);
if (exc) {
GDMonoUtils::debug_print_unhandled_exception(exc);
ERR_FAIL();
}
gc_handle = MonoGCHandle::create_strong(obj);
execute_method = klass->get_method("Execute", 1);
}