godot/servers/rendering/renderer_rd
reduz 7bf90c7888 Improved shadow rendering efficiency
-Do not bind attributes that are not needed
-Improve a bit more how meshoptimizer interacts with Godot
2020-12-18 19:47:32 -03:00
..
shaders Improved shadow rendering efficiency 2020-12-18 19:47:32 -03:00
effects_rd.cpp Rename RD uniform "type" to "uniform_type" 2020-12-04 19:34:50 -05:00
effects_rd.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
light_cluster_builder.cpp Rename RD texture "type" to "texture_type" 2020-12-04 19:34:50 -05:00
light_cluster_builder.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
pipeline_cache_rd.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
pipeline_cache_rd.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_canvas_render_rd.cpp Rename RD texture "type" to "texture_type" 2020-12-04 19:34:50 -05:00
renderer_canvas_render_rd.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_compositor_rd.cpp Rename RD uniform "type" to "uniform_type" 2020-12-04 19:34:50 -05:00
renderer_compositor_rd.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_scene_render_forward.cpp Improved shadow rendering efficiency 2020-12-18 19:47:32 -03:00
renderer_scene_render_forward.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
renderer_scene_render_rd.cpp Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
renderer_scene_render_rd.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
renderer_storage_rd.cpp Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
renderer_storage_rd.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
shader_compiler_rd.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
shader_compiler_rd.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
shader_rd.cpp Add support for low-end 3D rendering. 2020-12-07 20:50:57 -03:00
shader_rd.h Add support for low-end 3D rendering. 2020-12-07 20:50:57 -03:00