godot/editor/icons/SCsub
Andrii Doroshenko (Xrayez) 7c11a1b162 Add support for creating editor icons per module
The functionality is similar to how `doc_classes` are retrieved per module.
The build system will search for custom icons path defined per module via
`get_icons_path()` method in `config.py` or default icons path.
If such paths don't exist, only the editor's own icons will be built.

Most module icons were moved from editor/icons to respective modules.
2019-06-28 23:42:26 +03:00

22 lines
668 B
Python

#!/usr/bin/env python
Import('env')
from platform_methods import run_in_subprocess
import editor_icons_builders
make_editor_icons_builder = Builder(action=run_in_subprocess(editor_icons_builders.make_editor_icons_action),
suffix='.h',
src_suffix='.svg')
env['BUILDERS']['MakeEditorIconsBuilder'] = make_editor_icons_builder
# Editor's own icons
icon_sources = Glob("*.svg")
# Module icons
for module_icons in env.module_icons_paths:
icon_sources += Glob('#' + module_icons + "/*.svg")
env.Alias('editor_icons', [env.MakeEditorIconsBuilder('#editor/editor_icons.gen.h', icon_sources)])