godot/modules/visual_script/doc_classes/VisualScriptPreload.xml
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptPreload" inherits="VisualScriptNode" category="Core" version="3.0-stable">
<brief_description>
Creates a new [Resource] or loads one from the filesystem.
</brief_description>
<description>
Creates a new [Resource] or loads one from the filesystem.
[b]Input Ports:[/b]
none
[b]Output Ports:[/b]
- Data (object): [code]res[/code]
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="resource" type="Resource" setter="set_preload" getter="get_preload">
The [Resource] to load.
</member>
</members>
<constants>
</constants>
</class>