godot/doc/classes/SpatialMaterial.xml
2017-11-15 21:29:34 +01:00

1138 lines
35 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SpatialMaterial" inherits="Material" category="Core" version="3.0-alpha">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_albedo" qualifiers="const">
<return type="Color">
</return>
<description>
</description>
</method>
<method name="get_alpha_scissor_threshold" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_anisotropy" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_ao_light_affect" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_ao_texture_channel" qualifiers="const">
<return type="int" enum="SpatialMaterial.TextureChannel">
</return>
<description>
</description>
</method>
<method name="get_billboard_mode" qualifiers="const">
<return type="int" enum="SpatialMaterial.BillboardMode">
</return>
<description>
</description>
</method>
<method name="get_blend_mode" qualifiers="const">
<return type="int" enum="SpatialMaterial.BlendMode">
</return>
<description>
</description>
</method>
<method name="get_clearcoat" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_clearcoat_gloss" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_cull_mode" qualifiers="const">
<return type="int" enum="SpatialMaterial.CullMode">
</return>
<description>
</description>
</method>
<method name="get_depth_deep_parallax_max_layers" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_depth_deep_parallax_min_layers" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_depth_draw_mode" qualifiers="const">
<return type="int" enum="SpatialMaterial.DepthDrawMode">
</return>
<description>
</description>
</method>
<method name="get_depth_scale" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_detail_blend_mode" qualifiers="const">
<return type="int" enum="SpatialMaterial.BlendMode">
</return>
<description>
</description>
</method>
<method name="get_detail_uv" qualifiers="const">
<return type="int" enum="SpatialMaterial.DetailUV">
</return>
<description>
</description>
</method>
<method name="get_diffuse_mode" qualifiers="const">
<return type="int" enum="SpatialMaterial.DiffuseMode">
</return>
<description>
</description>
</method>
<method name="get_distance_fade_max_distance" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_distance_fade_min_distance" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_emission" qualifiers="const">
<return type="Color">
</return>
<description>
</description>
</method>
<method name="get_emission_energy" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_emission_operator" qualifiers="const">
<return type="int" enum="SpatialMaterial.EmissionOperator">
</return>
<description>
</description>
</method>
<method name="get_feature" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="feature" type="int" enum="SpatialMaterial.Feature">
</argument>
<description>
</description>
</method>
<method name="get_flag" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="flag" type="int" enum="SpatialMaterial.Flags">
</argument>
<description>
</description>
</method>
<method name="get_grow" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_line_width" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_metallic" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_metallic_texture_channel" qualifiers="const">
<return type="int" enum="SpatialMaterial.TextureChannel">
</return>
<description>
</description>
</method>
<method name="get_normal_scale" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_particles_anim_h_frames" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_particles_anim_loop" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_particles_anim_v_frames" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_point_size" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_proximity_fade_distance" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_refraction" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_refraction_texture_channel" qualifiers="const">
<return type="int" enum="SpatialMaterial.TextureChannel">
</return>
<description>
</description>
</method>
<method name="get_rim" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_rim_tint" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_roughness" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_roughness_texture_channel" qualifiers="const">
<return type="int" enum="SpatialMaterial.TextureChannel">
</return>
<description>
</description>
</method>
<method name="get_specular" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_specular_mode" qualifiers="const">
<return type="int" enum="SpatialMaterial.SpecularMode">
</return>
<description>
</description>
</method>
<method name="get_subsurface_scattering_strength" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_texture" qualifiers="const">
<return type="Texture">
</return>
<argument index="0" name="param" type="int" enum="SpatialMaterial.TextureParam">
</argument>
<description>
</description>
</method>
<method name="get_transmission" qualifiers="const">
<return type="Color">
</return>
<description>
</description>
</method>
<method name="get_uv1_offset" qualifiers="const">
<return type="Vector3">
</return>
<description>
</description>
</method>
<method name="get_uv1_scale" qualifiers="const">
<return type="Vector3">
</return>
<description>
</description>
</method>
<method name="get_uv1_triplanar_blend_sharpness" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_uv2_offset" qualifiers="const">
<return type="Vector3">
</return>
<description>
</description>
</method>
<method name="get_uv2_scale" qualifiers="const">
<return type="Vector3">
</return>
<description>
</description>
</method>
<method name="get_uv2_triplanar_blend_sharpness" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="is_depth_deep_parallax_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_distance_fade_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_grow_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_proximity_fade_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="set_albedo">
<return type="void">
</return>
<argument index="0" name="albedo" type="Color">
</argument>
<description>
</description>
</method>
<method name="set_alpha_scissor_threshold">
<return type="void">
</return>
<argument index="0" name="threshold" type="float">
</argument>
<description>
</description>
</method>
<method name="set_anisotropy">
<return type="void">
</return>
<argument index="0" name="anisotropy" type="float">
</argument>
<description>
</description>
</method>
<method name="set_ao_light_affect">
<return type="void">
</return>
<argument index="0" name="amount" type="float">
</argument>
<description>
</description>
</method>
<method name="set_ao_texture_channel">
<return type="void">
</return>
<argument index="0" name="channel" type="int" enum="SpatialMaterial.TextureChannel">
</argument>
<description>
</description>
</method>
<method name="set_billboard_mode">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="SpatialMaterial.BillboardMode">
</argument>
<description>
</description>
</method>
<method name="set_blend_mode">
<return type="void">
</return>
<argument index="0" name="blend_mode" type="int" enum="SpatialMaterial.BlendMode">
</argument>
<description>
</description>
</method>
<method name="set_clearcoat">
<return type="void">
</return>
<argument index="0" name="clearcoat" type="float">
</argument>
<description>
</description>
</method>
<method name="set_clearcoat_gloss">
<return type="void">
</return>
<argument index="0" name="clearcoat_gloss" type="float">
</argument>
<description>
</description>
</method>
<method name="set_cull_mode">
<return type="void">
</return>
<argument index="0" name="cull_mode" type="int" enum="SpatialMaterial.CullMode">
</argument>
<description>
</description>
</method>
<method name="set_depth_deep_parallax">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_depth_deep_parallax_max_layers">
<return type="void">
</return>
<argument index="0" name="layer" type="int">
</argument>
<description>
</description>
</method>
<method name="set_depth_deep_parallax_min_layers">
<return type="void">
</return>
<argument index="0" name="layer" type="int">
</argument>
<description>
</description>
</method>
<method name="set_depth_draw_mode">
<return type="void">
</return>
<argument index="0" name="depth_draw_mode" type="int" enum="SpatialMaterial.DepthDrawMode">
</argument>
<description>
</description>
</method>
<method name="set_depth_scale">
<return type="void">
</return>
<argument index="0" name="depth_scale" type="float">
</argument>
<description>
</description>
</method>
<method name="set_detail_blend_mode">
<return type="void">
</return>
<argument index="0" name="detail_blend_mode" type="int" enum="SpatialMaterial.BlendMode">
</argument>
<description>
</description>
</method>
<method name="set_detail_uv">
<return type="void">
</return>
<argument index="0" name="detail_uv" type="int" enum="SpatialMaterial.DetailUV">
</argument>
<description>
</description>
</method>
<method name="set_diffuse_mode">
<return type="void">
</return>
<argument index="0" name="diffuse_mode" type="int" enum="SpatialMaterial.DiffuseMode">
</argument>
<description>
</description>
</method>
<method name="set_distance_fade">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_distance_fade_max_distance">
<return type="void">
</return>
<argument index="0" name="distance" type="float">
</argument>
<description>
</description>
</method>
<method name="set_distance_fade_min_distance">
<return type="void">
</return>
<argument index="0" name="distance" type="float">
</argument>
<description>
</description>
</method>
<method name="set_emission">
<return type="void">
</return>
<argument index="0" name="emission" type="Color">
</argument>
<description>
</description>
</method>
<method name="set_emission_energy">
<return type="void">
</return>
<argument index="0" name="emission_energy" type="float">
</argument>
<description>
</description>
</method>
<method name="set_emission_operator">
<return type="void">
</return>
<argument index="0" name="operator" type="int" enum="SpatialMaterial.EmissionOperator">
</argument>
<description>
</description>
</method>
<method name="set_feature">
<return type="void">
</return>
<argument index="0" name="feature" type="int" enum="SpatialMaterial.Feature">
</argument>
<argument index="1" name="enable" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_flag">
<return type="void">
</return>
<argument index="0" name="flag" type="int" enum="SpatialMaterial.Flags">
</argument>
<argument index="1" name="enable" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_grow">
<return type="void">
</return>
<argument index="0" name="amount" type="float">
</argument>
<description>
</description>
</method>
<method name="set_grow_enabled">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_line_width">
<return type="void">
</return>
<argument index="0" name="line_width" type="float">
</argument>
<description>
</description>
</method>
<method name="set_metallic">
<return type="void">
</return>
<argument index="0" name="metallic" type="float">
</argument>
<description>
</description>
</method>
<method name="set_metallic_texture_channel">
<return type="void">
</return>
<argument index="0" name="channel" type="int" enum="SpatialMaterial.TextureChannel">
</argument>
<description>
</description>
</method>
<method name="set_normal_scale">
<return type="void">
</return>
<argument index="0" name="normal_scale" type="float">
</argument>
<description>
</description>
</method>
<method name="set_particles_anim_h_frames">
<return type="void">
</return>
<argument index="0" name="frames" type="int">
</argument>
<description>
</description>
</method>
<method name="set_particles_anim_loop">
<return type="void">
</return>
<argument index="0" name="frames" type="int">
</argument>
<description>
</description>
</method>
<method name="set_particles_anim_v_frames">
<return type="void">
</return>
<argument index="0" name="frames" type="int">
</argument>
<description>
</description>
</method>
<method name="set_point_size">
<return type="void">
</return>
<argument index="0" name="point_size" type="float">
</argument>
<description>
</description>
</method>
<method name="set_proximity_fade">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_proximity_fade_distance">
<return type="void">
</return>
<argument index="0" name="distance" type="float">
</argument>
<description>
</description>
</method>
<method name="set_refraction">
<return type="void">
</return>
<argument index="0" name="refraction" type="float">
</argument>
<description>
</description>
</method>
<method name="set_refraction_texture_channel">
<return type="void">
</return>
<argument index="0" name="channel" type="int" enum="SpatialMaterial.TextureChannel">
</argument>
<description>
</description>
</method>
<method name="set_rim">
<return type="void">
</return>
<argument index="0" name="rim" type="float">
</argument>
<description>
</description>
</method>
<method name="set_rim_tint">
<return type="void">
</return>
<argument index="0" name="rim_tint" type="float">
</argument>
<description>
</description>
</method>
<method name="set_roughness">
<return type="void">
</return>
<argument index="0" name="roughness" type="float">
</argument>
<description>
</description>
</method>
<method name="set_roughness_texture_channel">
<return type="void">
</return>
<argument index="0" name="channel" type="int" enum="SpatialMaterial.TextureChannel">
</argument>
<description>
</description>
</method>
<method name="set_specular">
<return type="void">
</return>
<argument index="0" name="specular" type="float">
</argument>
<description>
</description>
</method>
<method name="set_specular_mode">
<return type="void">
</return>
<argument index="0" name="specular_mode" type="int" enum="SpatialMaterial.SpecularMode">
</argument>
<description>
</description>
</method>
<method name="set_subsurface_scattering_strength">
<return type="void">
</return>
<argument index="0" name="strength" type="float">
</argument>
<description>
</description>
</method>
<method name="set_texture">
<return type="void">
</return>
<argument index="0" name="param" type="int" enum="SpatialMaterial.TextureParam">
</argument>
<argument index="1" name="texture" type="Texture">
</argument>
<description>
</description>
</method>
<method name="set_transmission">
<return type="void">
</return>
<argument index="0" name="transmission" type="Color">
</argument>
<description>
</description>
</method>
<method name="set_uv1_offset">
<return type="void">
</return>
<argument index="0" name="offset" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="set_uv1_scale">
<return type="void">
</return>
<argument index="0" name="scale" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="set_uv1_triplanar_blend_sharpness">
<return type="void">
</return>
<argument index="0" name="sharpness" type="float">
</argument>
<description>
</description>
</method>
<method name="set_uv2_offset">
<return type="void">
</return>
<argument index="0" name="offset" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="set_uv2_scale">
<return type="void">
</return>
<argument index="0" name="scale" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="set_uv2_triplanar_blend_sharpness">
<return type="void">
</return>
<argument index="0" name="sharpness" type="float">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="albedo_color" type="Color" setter="set_albedo" getter="get_albedo">
</member>
<member name="albedo_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="anisotropy" type="float" setter="set_anisotropy" getter="get_anisotropy">
</member>
<member name="anisotropy_enabled" type="bool" setter="set_feature" getter="get_feature">
</member>
<member name="anisotropy_flowmap" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="ao_enabled" type="bool" setter="set_feature" getter="get_feature">
</member>
<member name="ao_light_affect" type="float" setter="set_ao_light_affect" getter="get_ao_light_affect">
</member>
<member name="ao_on_uv2" type="bool" setter="set_flag" getter="get_flag">
</member>
<member name="ao_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="ao_texture_channel" type="int" setter="set_ao_texture_channel" getter="get_ao_texture_channel" enum="SpatialMaterial.TextureChannel">
</member>
<member name="clearcoat" type="float" setter="set_clearcoat" getter="get_clearcoat">
</member>
<member name="clearcoat_enabled" type="bool" setter="set_feature" getter="get_feature">
</member>
<member name="clearcoat_gloss" type="float" setter="set_clearcoat_gloss" getter="get_clearcoat_gloss">
</member>
<member name="clearcoat_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="depth_deep_parallax" type="bool" setter="set_depth_deep_parallax" getter="is_depth_deep_parallax_enabled">
</member>
<member name="depth_enabled" type="bool" setter="set_feature" getter="get_feature">
</member>
<member name="depth_max_layers" type="int" setter="set_depth_deep_parallax_max_layers" getter="get_depth_deep_parallax_max_layers">
</member>
<member name="depth_min_layers" type="int" setter="set_depth_deep_parallax_min_layers" getter="get_depth_deep_parallax_min_layers">
</member>
<member name="depth_scale" type="float" setter="set_depth_scale" getter="get_depth_scale">
</member>
<member name="depth_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="detail_albedo" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="detail_blend_mode" type="int" setter="set_detail_blend_mode" getter="get_detail_blend_mode" enum="SpatialMaterial.BlendMode">
</member>
<member name="detail_enabled" type="bool" setter="set_feature" getter="get_feature">
</member>
<member name="detail_mask" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="detail_normal" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="detail_uv_layer" type="int" setter="set_detail_uv" getter="get_detail_uv" enum="SpatialMaterial.DetailUV">
</member>
<member name="distance_fade_enable" type="bool" setter="set_distance_fade" getter="is_distance_fade_enabled">
</member>
<member name="distance_fade_max_distance" type="float" setter="set_distance_fade_max_distance" getter="get_distance_fade_max_distance">
</member>
<member name="distance_fade_min_distance" type="float" setter="set_distance_fade_min_distance" getter="get_distance_fade_min_distance">
</member>
<member name="emission" type="Color" setter="set_emission" getter="get_emission">
</member>
<member name="emission_enabled" type="bool" setter="set_feature" getter="get_feature">
</member>
<member name="emission_energy" type="float" setter="set_emission_energy" getter="get_emission_energy">
</member>
<member name="emission_operator" type="int" setter="set_emission_operator" getter="get_emission_operator" enum="SpatialMaterial.EmissionOperator">
</member>
<member name="emission_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="flags_fixed_size" type="bool" setter="set_flag" getter="get_flag">
</member>
<member name="flags_no_depth_test" type="bool" setter="set_flag" getter="get_flag">
</member>
<member name="flags_transparent" type="bool" setter="set_feature" getter="get_feature">
</member>
<member name="flags_unshaded" type="bool" setter="set_flag" getter="get_flag">
</member>
<member name="flags_use_point_size" type="bool" setter="set_flag" getter="get_flag">
</member>
<member name="flags_vertex_lighting" type="bool" setter="set_flag" getter="get_flag">
</member>
<member name="flags_world_triplanar" type="bool" setter="set_flag" getter="get_flag">
</member>
<member name="metallic" type="float" setter="set_metallic" getter="get_metallic">
</member>
<member name="metallic_specular" type="float" setter="set_specular" getter="get_specular">
</member>
<member name="metallic_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="metallic_texture_channel" type="int" setter="set_metallic_texture_channel" getter="get_metallic_texture_channel" enum="SpatialMaterial.TextureChannel">
</member>
<member name="normal_enabled" type="bool" setter="set_feature" getter="get_feature">
</member>
<member name="normal_scale" type="float" setter="set_normal_scale" getter="get_normal_scale">
</member>
<member name="normal_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="params_alpha_scissor_threshold" type="float" setter="set_alpha_scissor_threshold" getter="get_alpha_scissor_threshold">
</member>
<member name="params_billboard_mode" type="int" setter="set_billboard_mode" getter="get_billboard_mode" enum="SpatialMaterial.BillboardMode">
</member>
<member name="params_blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="SpatialMaterial.BlendMode">
</member>
<member name="params_cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" enum="SpatialMaterial.CullMode">
</member>
<member name="params_depth_draw_mode" type="int" setter="set_depth_draw_mode" getter="get_depth_draw_mode" enum="SpatialMaterial.DepthDrawMode">
</member>
<member name="params_diffuse_mode" type="int" setter="set_diffuse_mode" getter="get_diffuse_mode" enum="SpatialMaterial.DiffuseMode">
</member>
<member name="params_grow" type="bool" setter="set_grow_enabled" getter="is_grow_enabled">
</member>
<member name="params_grow_amount" type="float" setter="set_grow" getter="get_grow">
</member>
<member name="params_line_width" type="float" setter="set_line_width" getter="get_line_width">
</member>
<member name="params_point_size" type="float" setter="set_point_size" getter="get_point_size">
</member>
<member name="params_specular_mode" type="int" setter="set_specular_mode" getter="get_specular_mode" enum="SpatialMaterial.SpecularMode">
</member>
<member name="params_use_alpha_scissor" type="bool" setter="set_flag" getter="get_flag">
</member>
<member name="particles_anim_h_frames" type="int" setter="set_particles_anim_h_frames" getter="get_particles_anim_h_frames">
</member>
<member name="particles_anim_loop" type="int" setter="set_particles_anim_loop" getter="get_particles_anim_loop">
</member>
<member name="particles_anim_v_frames" type="int" setter="set_particles_anim_v_frames" getter="get_particles_anim_v_frames">
</member>
<member name="proximity_fade_distance" type="float" setter="set_proximity_fade_distance" getter="get_proximity_fade_distance">
</member>
<member name="proximity_fade_enable" type="bool" setter="set_proximity_fade" getter="is_proximity_fade_enabled">
</member>
<member name="refraction_enabled" type="bool" setter="set_feature" getter="get_feature">
</member>
<member name="refraction_scale" type="float" setter="set_refraction" getter="get_refraction">
</member>
<member name="refraction_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="refraction_texture_channel" type="int" setter="set_refraction_texture_channel" getter="get_refraction_texture_channel" enum="SpatialMaterial.TextureChannel">
</member>
<member name="rim" type="float" setter="set_rim" getter="get_rim">
</member>
<member name="rim_enabled" type="bool" setter="set_feature" getter="get_feature">
</member>
<member name="rim_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="rim_tint" type="float" setter="set_rim_tint" getter="get_rim_tint">
</member>
<member name="roughness" type="float" setter="set_roughness" getter="get_roughness">
</member>
<member name="roughness_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="roughness_texture_channel" type="int" setter="set_roughness_texture_channel" getter="get_roughness_texture_channel" enum="SpatialMaterial.TextureChannel">
</member>
<member name="subsurf_scatter_enabled" type="bool" setter="set_feature" getter="get_feature">
</member>
<member name="subsurf_scatter_strength" type="float" setter="set_subsurface_scattering_strength" getter="get_subsurface_scattering_strength">
</member>
<member name="subsurf_scatter_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="transmission" type="Color" setter="set_transmission" getter="get_transmission">
</member>
<member name="transmission_enabled" type="bool" setter="set_feature" getter="get_feature">
</member>
<member name="transmission_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="uv1_offset" type="Vector3" setter="set_uv1_offset" getter="get_uv1_offset">
</member>
<member name="uv1_scale" type="Vector3" setter="set_uv1_scale" getter="get_uv1_scale">
</member>
<member name="uv1_triplanar" type="bool" setter="set_flag" getter="get_flag">
</member>
<member name="uv1_triplanar_sharpness" type="float" setter="set_uv1_triplanar_blend_sharpness" getter="get_uv1_triplanar_blend_sharpness">
</member>
<member name="uv2_offset" type="Vector3" setter="set_uv2_offset" getter="get_uv2_offset">
</member>
<member name="uv2_scale" type="Vector3" setter="set_uv2_scale" getter="get_uv2_scale">
</member>
<member name="uv2_triplanar" type="bool" setter="set_flag" getter="get_flag">
</member>
<member name="uv2_triplanar_sharpness" type="float" setter="set_uv2_triplanar_blend_sharpness" getter="get_uv2_triplanar_blend_sharpness">
</member>
<member name="vertex_color_is_srgb" type="bool" setter="set_flag" getter="get_flag">
</member>
<member name="vertex_color_use_as_albedo" type="bool" setter="set_flag" getter="get_flag">
</member>
</members>
<constants>
<constant name="TEXTURE_ALBEDO" value="0">
</constant>
<constant name="TEXTURE_METALLIC" value="1">
</constant>
<constant name="TEXTURE_ROUGHNESS" value="2">
</constant>
<constant name="TEXTURE_EMISSION" value="3">
</constant>
<constant name="TEXTURE_NORMAL" value="4">
</constant>
<constant name="TEXTURE_RIM" value="5">
</constant>
<constant name="TEXTURE_CLEARCOAT" value="6">
</constant>
<constant name="TEXTURE_FLOWMAP" value="7">
</constant>
<constant name="TEXTURE_AMBIENT_OCCLUSION" value="8">
</constant>
<constant name="TEXTURE_DEPTH" value="9">
</constant>
<constant name="TEXTURE_SUBSURFACE_SCATTERING" value="10">
</constant>
<constant name="TEXTURE_TRANSMISSION" value="11">
</constant>
<constant name="TEXTURE_REFRACTION" value="12">
</constant>
<constant name="TEXTURE_DETAIL_MASK" value="13">
</constant>
<constant name="TEXTURE_DETAIL_ALBEDO" value="14">
</constant>
<constant name="TEXTURE_DETAIL_NORMAL" value="15">
</constant>
<constant name="TEXTURE_MAX" value="16">
</constant>
<constant name="DETAIL_UV_1" value="0">
</constant>
<constant name="DETAIL_UV_2" value="1">
</constant>
<constant name="FEATURE_TRANSPARENT" value="0">
</constant>
<constant name="FEATURE_EMISSION" value="1">
</constant>
<constant name="FEATURE_NORMAL_MAPPING" value="2">
</constant>
<constant name="FEATURE_RIM" value="3">
</constant>
<constant name="FEATURE_CLEARCOAT" value="4">
</constant>
<constant name="FEATURE_ANISOTROPY" value="5">
</constant>
<constant name="FEATURE_AMBIENT_OCCLUSION" value="6">
</constant>
<constant name="FEATURE_DEPTH_MAPPING" value="7">
</constant>
<constant name="FEATURE_SUBSURACE_SCATTERING" value="8">
</constant>
<constant name="FEATURE_TRANSMISSION" value="9">
</constant>
<constant name="FEATURE_REFRACTION" value="10">
</constant>
<constant name="FEATURE_DETAIL" value="11">
</constant>
<constant name="FEATURE_MAX" value="12">
</constant>
<constant name="BLEND_MODE_MIX" value="0">
</constant>
<constant name="BLEND_MODE_ADD" value="1">
</constant>
<constant name="BLEND_MODE_SUB" value="2">
</constant>
<constant name="BLEND_MODE_MUL" value="3">
</constant>
<constant name="DEPTH_DRAW_OPAQUE_ONLY" value="0">
</constant>
<constant name="DEPTH_DRAW_ALWAYS" value="1">
</constant>
<constant name="DEPTH_DRAW_DISABLED" value="2">
</constant>
<constant name="DEPTH_DRAW_ALPHA_OPAQUE_PREPASS" value="3">
</constant>
<constant name="CULL_BACK" value="0">
</constant>
<constant name="CULL_FRONT" value="1">
</constant>
<constant name="CULL_DISABLED" value="2">
</constant>
<constant name="FLAG_UNSHADED" value="0">
</constant>
<constant name="FLAG_USE_VERTEX_LIGHTING" value="1">
</constant>
<constant name="FLAG_DISABLE_DEPTH_TEST" value="2">
</constant>
<constant name="FLAG_ALBEDO_FROM_VERTEX_COLOR" value="3">
</constant>
<constant name="FLAG_SRGB_VERTEX_COLOR" value="4">
</constant>
<constant name="FLAG_USE_POINT_SIZE" value="5">
</constant>
<constant name="FLAG_FIXED_SIZE" value="6">
</constant>
<constant name="FLAG_UV1_USE_TRIPLANAR" value="7">
</constant>
<constant name="FLAG_UV2_USE_TRIPLANAR" value="8">
</constant>
<constant name="FLAG_AO_ON_UV2" value="10">
</constant>
<constant name="FLAG_USE_ALPHA_SCISSOR" value="11">
</constant>
<constant name="FLAG_TRIPLANAR_USE_WORLD" value="9">
</constant>
<constant name="FLAG_MAX" value="12">
</constant>
<constant name="DIFFUSE_BURLEY" value="0">
</constant>
<constant name="DIFFUSE_LAMBERT" value="1">
</constant>
<constant name="DIFFUSE_LAMBERT_WRAP" value="2">
</constant>
<constant name="DIFFUSE_OREN_NAYAR" value="3">
</constant>
<constant name="DIFFUSE_TOON" value="4">
</constant>
<constant name="SPECULAR_SCHLICK_GGX" value="0">
</constant>
<constant name="SPECULAR_BLINN" value="1">
</constant>
<constant name="SPECULAR_PHONG" value="2">
</constant>
<constant name="SPECULAR_TOON" value="3">
</constant>
<constant name="SPECULAR_DISABLED" value="4">
</constant>
<constant name="BILLBOARD_DISABLED" value="0">
</constant>
<constant name="BILLBOARD_ENABLED" value="1">
</constant>
<constant name="BILLBOARD_FIXED_Y" value="2">
</constant>
<constant name="BILLBOARD_PARTICLES" value="3">
</constant>
<constant name="TEXTURE_CHANNEL_RED" value="0">
</constant>
<constant name="TEXTURE_CHANNEL_GREEN" value="1">
</constant>
<constant name="TEXTURE_CHANNEL_BLUE" value="2">
</constant>
<constant name="TEXTURE_CHANNEL_ALPHA" value="3">
</constant>
<constant name="TEXTURE_CHANNEL_GRAYSCALE" value="4">
</constant>
<constant name="EMISSION_OP_ADD" value="0">
</constant>
<constant name="EMISSION_OP_MULTIPLY" value="1">
</constant>
</constants>
</class>