godot/doc/classes/Navigation.xml

98 lines
2.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Navigation" inherits="Spatial" category="Core" version="3.0-beta">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_closest_point">
<return type="Vector3">
</return>
<argument index="0" name="to_point" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="get_closest_point_normal">
<return type="Vector3">
</return>
<argument index="0" name="to_point" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="get_closest_point_owner">
<return type="Object">
</return>
<argument index="0" name="to_point" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="get_closest_point_to_segment">
<return type="Vector3">
</return>
<argument index="0" name="start" type="Vector3">
</argument>
<argument index="1" name="end" type="Vector3">
</argument>
<argument index="2" name="use_collision" type="bool" default="false">
</argument>
<description>
</description>
</method>
<method name="get_simple_path">
<return type="PoolVector3Array">
</return>
<argument index="0" name="start" type="Vector3">
</argument>
<argument index="1" name="end" type="Vector3">
</argument>
<argument index="2" name="optimize" type="bool" default="true">
</argument>
<description>
</description>
</method>
<method name="navmesh_create">
<return type="int">
</return>
<argument index="0" name="mesh" type="NavigationMesh">
</argument>
<argument index="1" name="xform" type="Transform">
</argument>
<argument index="2" name="owner" type="Object" default="null">
</argument>
<description>
</description>
</method>
<method name="navmesh_remove">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
</description>
</method>
<method name="navmesh_set_transform">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="xform" type="Transform">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="up_vector" type="Vector3" setter="set_up_vector" getter="get_up_vector">
</member>
</members>
<constants>
</constants>
</class>