7cb6e6b723
Only those from org/godotengine/godot though, not the thirdparty ones.
74 lines
4.1 KiB
Java
74 lines
4.1 KiB
Java
/*************************************************************************/
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/* GodotLib.java */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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package org.godotengine.godot;
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// Wrapper for native library
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public class GodotLib {
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public static GodotIO io;
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static {
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System.loadLibrary("godot_android");
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}
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/**
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* @param width the current view width
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* @param height the current view height
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*/
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public static native void initialize(Godot p_instance, boolean need_reload_hook, Object p_asset_manager, boolean use_apk_expansion);
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public static native void setup(String[] p_cmdline);
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public static native void resize(int width, int height, boolean reload);
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public static native void newcontext(boolean p_32_bits);
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public static native void back();
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public static native void step();
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public static native void touch(int what, int pointer, int howmany, int[] arr);
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public static native void accelerometer(float x, float y, float z);
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public static native void gravity(float x, float y, float z);
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public static native void magnetometer(float x, float y, float z);
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public static native void gyroscope(float x, float y, float z);
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public static native void key(int p_scancode, int p_unicode_char, boolean p_pressed);
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public static native void joybutton(int p_device, int p_but, boolean p_pressed);
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public static native void joyaxis(int p_device, int p_axis, float p_value);
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public static native void joyhat(int p_device, int p_hat_x, int p_hat_y);
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public static native void joyconnectionchanged(int p_device, boolean p_connected, String p_name);
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public static native void focusin();
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public static native void focusout();
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public static native void audio();
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public static native void singleton(String p_name, Object p_object);
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public static native void method(String p_sname, String p_name, String p_ret, String[] p_params);
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public static native String getGlobal(String p_key);
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public static native void callobject(int p_ID, String p_method, Object[] p_params);
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public static native void calldeferred(int p_ID, String p_method, Object[] p_params);
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public static native void setVirtualKeyboardHeight(int p_height);
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}
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