7cb6e6b723
Only those from org/godotengine/godot though, not the thirdparty ones.
141 lines
4.3 KiB
Java
141 lines
4.3 KiB
Java
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package org.godotengine.godot.input;
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import android.content.Context;
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import android.os.Build;
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import android.os.Handler;
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import android.view.InputDevice;
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import android.view.MotionEvent;
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public interface InputManagerCompat {
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/**
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* Gets information about the input device with the specified id.
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*
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* @param id The device id
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* @return The input device or null if not found
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*/
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public InputDevice getInputDevice(int id);
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/**
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* Gets the ids of all input devices in the system.
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*
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* @return The input device ids.
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*/
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public int[] getInputDeviceIds();
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/**
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* Registers an input device listener to receive notifications about when
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* input devices are added, removed or changed.
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*
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* @param listener The listener to register.
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* @param handler The handler on which the listener should be invoked, or
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* null if the listener should be invoked on the calling thread's
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* looper.
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*/
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public void registerInputDeviceListener(InputManagerCompat.InputDeviceListener listener,
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Handler handler);
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/**
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* Unregisters an input device listener.
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*
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* @param listener The listener to unregister.
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*/
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public void unregisterInputDeviceListener(InputManagerCompat.InputDeviceListener listener);
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/*
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* The following three calls are to simulate V16 behavior on pre-Jellybean
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* devices. If you don't call them, your callback will never be called
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* pre-API 16.
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*/
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/**
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* Pass the motion events to the InputManagerCompat. This is used to
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* optimize for polling for controllers. If you do not pass these events in,
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* polling will cause regular object creation.
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*
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* @param event the motion event from the app
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*/
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public void onGenericMotionEvent(MotionEvent event);
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/**
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* Tell the V9 input manager that it should stop polling for disconnected
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* devices. You can call this during onPause in your activity, although you
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* might want to call it whenever your game is not active (or whenever you
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* don't care about being notified of new input devices)
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*/
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public void onPause();
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/**
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* Tell the V9 input manager that it should start polling for disconnected
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* devices. You can call this during onResume in your activity, although you
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* might want to call it less often (only when the gameplay is actually
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* active)
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*/
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public void onResume();
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public interface InputDeviceListener {
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/**
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* Called whenever the input manager detects that a device has been
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* added. This will only be called in the V9 version when a motion event
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* is detected.
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*
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* @param deviceId The id of the input device that was added.
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*/
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void onInputDeviceAdded(int deviceId);
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/**
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* Called whenever the properties of an input device have changed since
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* they were last queried. This will not be called for the V9 version of
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* the API.
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*
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* @param deviceId The id of the input device that changed.
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*/
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void onInputDeviceChanged(int deviceId);
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/**
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* Called whenever the input manager detects that a device has been
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* removed. For the V9 version, this can take some time depending on the
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* poll rate.
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*
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* @param deviceId The id of the input device that was removed.
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*/
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void onInputDeviceRemoved(int deviceId);
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}
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/**
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* Use this to construct a compatible InputManager.
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*/
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public static class Factory {
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/**
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* Constructs and returns a compatible InputManger
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*
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* @param context the Context that will be used to get the system
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* service from
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* @return a compatible implementation of InputManager
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*/
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public static InputManagerCompat getInputManager(Context context) {
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN) {
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return new InputManagerV16(context);
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} else {
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return new InputManagerV9();
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}
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}
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}
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}
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