..
animated_sprite.cpp
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
animated_sprite.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
area_2d.cpp
area_2d.h
audio_stream_player_2d.cpp
Fix volume interpolation in positional audio nodes
2020-04-16 11:43:58 +02:00
audio_stream_player_2d.h
back_buffer_copy.cpp
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
back_buffer_copy.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
camera_2d.cpp
(3.2) Fix bad position in Camera2D offset and camera rotation if smothing enabled
2020-06-15 16:34:03 +02:00
camera_2d.h
canvas_item.cpp
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
canvas_item.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp
Fix C4724: potential mod by 0 warnings.
2020-05-21 11:28:01 +01:00
collision_polygon_2d.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
collision_shape_2d.cpp
Provide warning when using polygon shapes in CollisionShape2D
node
2020-07-06 14:16:28 +02:00
collision_shape_2d.h
cpu_particles_2d.cpp
Fix uninitialized memory in CPUParticles2D
2020-05-01 13:49:53 +01:00
cpu_particles_2d.h
Fix uninitialized memory in CPUParticles2D
2020-05-01 13:49:53 +01:00
joints_2d.cpp
joints_2d.h
light_2d.cpp
Control/Light2D: Preventing setting 0 as scale as for Node2D
2020-01-13 12:20:15 +01:00
light_2d.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
light_occluder_2d.cpp
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
light_occluder_2d.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
line_2d.cpp
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
line_2d.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
line_builder.cpp
line_builder.h
mesh_instance_2d.cpp
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
mesh_instance_2d.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
multimesh_instance_2d.cpp
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
multimesh_instance_2d.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
navigation_2d.cpp
navigation_2d.h
navigation_polygon.cpp
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
navigation_polygon.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
node_2d.cpp
Revert "Implement Skew in Node2D"
2020-06-22 10:26:06 +02:00
node_2d.h
Revert "Implement Skew in Node2D"
2020-06-22 10:26:06 +02:00
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp
particles_2d.h
path_2d.cpp
Handle huge offset values in Path2D and Path3D set_offset
2020-04-16 11:45:40 +02:00
path_2d.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
physics_body_2d.cpp
Normalise p_up_direction vector in move_and_slide() and
2020-06-16 10:11:54 +01:00
physics_body_2d.h
Added function to expose floor normal, useful to correctly calculate player velocity.
2020-01-10 14:58:19 +01:00
polygon_2d.cpp
Remove unused #if 0'ed code
2020-01-21 21:41:54 +01:00
polygon_2d.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
position_2d.cpp
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
position_2d.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
skeleton_2d.cpp
skeleton_2d.h
sprite.cpp
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
sprite.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
tile_map.cpp
Fix performance issue in update_bitmask_region fallback
2020-05-04 16:10:22 +02:00
tile_map.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
touch_screen_button.cpp
GUI: Touch screen button click area now is synced with its draw
2020-05-07 11:04:59 -03:00
touch_screen_button.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
visibility_notifier_2d.cpp
Fix VisibilityEnabler2D behavior on start
2020-05-11 10:33:38 +02:00
visibility_notifier_2d.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
y_sort.cpp
y_sort.h