godot/editor/node_dock.cpp
Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00

101 lines
2.6 KiB
C++

#include "node_dock.h"
#include "editor_node.h"
void NodeDock::show_groups() {
groups_button->set_pressed(true);
connections_button->set_pressed(false);
groups->show();
connections->hide();
}
void NodeDock::show_connections() {
groups_button->set_pressed(false);
connections_button->set_pressed(true);
groups->hide();
connections->show();
}
void NodeDock::_bind_methods() {
ObjectTypeDB::bind_method(_MD("show_groups"), &NodeDock::show_groups);
ObjectTypeDB::bind_method(_MD("show_connections"), &NodeDock::show_connections);
}
void NodeDock::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
connections_button->set_icon(get_icon("Connect", "EditorIcons"));
groups_button->set_icon(get_icon("Groups", "EditorIcons"));
}
}
NodeDock *NodeDock::singleton = NULL;
void NodeDock::set_node(Node *p_node) {
connections->set_node(p_node);
groups->set_current(p_node);
if (p_node) {
if (connections_button->is_pressed())
connections->show();
else
groups->show();
mode_hb->show();
select_a_node->hide();
} else {
connections->hide();
groups->hide();
mode_hb->hide();
select_a_node->show();
}
}
NodeDock::NodeDock() {
singleton = this;
set_name(TTR("Node"));
mode_hb = memnew(HBoxContainer);
add_child(mode_hb);
mode_hb->hide();
connections_button = memnew(ToolButton);
connections_button->set_text(TTR("Signals"));
connections_button->set_toggle_mode(true);
connections_button->set_pressed(true);
connections_button->set_h_size_flags(SIZE_EXPAND_FILL);
mode_hb->add_child(connections_button);
connections_button->connect("pressed", this, "show_connections");
groups_button = memnew(ToolButton);
groups_button->set_text(TTR("Groups"));
groups_button->set_toggle_mode(true);
groups_button->set_pressed(false);
groups_button->set_h_size_flags(SIZE_EXPAND_FILL);
mode_hb->add_child(groups_button);
groups_button->connect("pressed", this, "show_groups");
connections = memnew(ConnectionsDock(EditorNode::get_singleton()));
connections->set_undoredo(EditorNode::get_singleton()->get_undo_redo());
add_child(connections);
connections->set_v_size_flags(SIZE_EXPAND_FILL);
connections->hide();
groups = memnew(GroupsEditor);
groups->set_undo_redo(EditorNode::get_singleton()->get_undo_redo());
add_child(groups);
groups->set_v_size_flags(SIZE_EXPAND_FILL);
groups->hide();
select_a_node = memnew(Label);
select_a_node->set_text(TTR("Select a Node to edit Signals and Groups."));
select_a_node->set_v_size_flags(SIZE_EXPAND_FILL);
select_a_node->set_valign(Label::VALIGN_CENTER);
select_a_node->set_align(Label::ALIGN_CENTER);
select_a_node->set_autowrap(true);
add_child(select_a_node);
}