godot/doc/classes/EditorResourcePicker.xml
2021-05-17 15:26:22 +03:00

85 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorResourcePicker" inherits="HBoxContainer" version="4.0">
<brief_description>
Godot editor's control for selecting [Resource] type properties.
</brief_description>
<description>
This is a [Control] node similar to the one used in the Inspector dock when editing [Resource]s. It provides options for creating, loading, saving and converting resources.
[b]Note:[/b] It does not include an editor for the resource.
</description>
<tutorials>
</tutorials>
<methods>
<method name="can_drop_data_fw" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="position" type="Vector2">
</argument>
<argument index="1" name="data" type="Variant">
</argument>
<argument index="2" name="from" type="Control">
</argument>
<description>
</description>
</method>
<method name="drop_data_fw">
<return type="void">
</return>
<argument index="0" name="position" type="Vector2">
</argument>
<argument index="1" name="data" type="Variant">
</argument>
<argument index="2" name="from" type="Control">
</argument>
<description>
</description>
</method>
<method name="get_allowed_types" qualifiers="const">
<return type="PackedStringArray">
</return>
<description>
Returns a list of all allowed types and subtypes corresponding to the [member base_type]. If the [member base_type] is empty, an empty list is returned.
</description>
</method>
<method name="get_drag_data_fw">
<return type="Variant">
</return>
<argument index="0" name="position" type="Vector2">
</argument>
<argument index="1" name="from" type="Control">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="base_type" type="String" setter="set_base_type" getter="get_base_type" default="&quot;&quot;">
The base type of allowed resource types. Can be a comma-separated list of several options.
</member>
<member name="editable" type="bool" setter="set_editable" getter="is_editable" default="true">
If [code]true[/code], the value can be selected and edited.
</member>
<member name="edited_resource" type="Resource" setter="set_edited_resource" getter="get_edited_resource">
The edited resource value.
</member>
</members>
<signals>
<signal name="resource_changed">
<argument index="0" name="resource" type="Resource">
</argument>
<description>
Emitted when the value of the edited resource was changed.
</description>
</signal>
<signal name="resource_selected">
<argument index="0" name="resource" type="Resource">
</argument>
<description>
Emitted when the resource value was set and user clicked to edit it.
</description>
</signal>
</signals>
<constants>
</constants>
</class>