godot/editor/debugger
Pedro J. Estébanez ef062b1c37 Keep selected node visible after filter change
(Implemented both for the local and remote scene tree docks.)
2021-02-08 02:19:14 +01:00
..
editor_debugger_inspector.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_debugger_inspector.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_debugger_node.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_debugger_node.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_debugger_server.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_debugger_server.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_debugger_tree.cpp Keep selected node visible after filter change 2021-02-08 02:19:14 +01:00
editor_debugger_tree.h Keep selected node visible after filter change 2021-02-08 02:19:14 +01:00
editor_network_profiler.cpp Change themes *_color_* to *_*_color 2021-01-24 06:28:49 +00:00
editor_network_profiler.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_performance_profiler.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_performance_profiler.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_profiler.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_profiler.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_visual_profiler.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_visual_profiler.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
script_editor_debugger.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
script_editor_debugger.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00