godot/doc/classes/SkeletonModification3DStackHolder.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonModification3DStackHolder" inherits="SkeletonModification3D" version="4.0">
<brief_description>
A modification that holds and executes a [SkeletonModificationStack3D].
</brief_description>
<description>
This [SkeletonModification3D] holds a reference to a [SkeletonModificationStack3D], allowing you to use multiple modification stacks on a single [Skeleton3D].
[b]Note[/b]: The modifications in the held [SkeletonModificationStack3D] will only be executed if their execution mode matches the execution mode of the SkeletonModification3DStackHolder.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_held_modification_stack" qualifiers="const">
<return type="SkeletonModificationStack3D" />
<description>
Returns the [SkeletonModificationStack3D] that this modification is holding.
</description>
</method>
<method name="set_held_modification_stack">
<return type="void" />
<argument index="0" name="held_modification_stack" type="SkeletonModificationStack3D" />
<description>
Sets the [SkeletonModificationStack3D] that this modification is holding. This modification stack will then be executed when this modification is executed.
</description>
</method>
</methods>
</class>