godot/editor/plugins/cpu_particles_editor_plugin.h

56 lines
1.3 KiB
C++

#ifndef CPU_PARTICLES_EDITOR_PLUGIN_H
#define CPU_PARTICLES_EDITOR_PLUGIN_H
#include "editor/plugins/particles_editor_plugin.h"
#include "scene/3d/cpu_particles.h"
class CPUParticlesEditor : public ParticlesEditorBase {
GDCLASS(CPUParticlesEditor, ParticlesEditorBase);
enum Menu {
MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH,
MENU_OPTION_CLEAR_EMISSION_VOLUME,
};
CPUParticles *node;
void _menu_option(int);
friend class CPUParticlesEditorPlugin;
virtual void _generate_emission_points();
protected:
void _notification(int p_notification);
void _node_removed(Node *p_node);
static void _bind_methods();
public:
void edit(CPUParticles *p_particles);
CPUParticlesEditor();
};
class CPUParticlesEditorPlugin : public EditorPlugin {
GDCLASS(CPUParticlesEditorPlugin, EditorPlugin);
CPUParticlesEditor *particles_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "CPUParticles"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
CPUParticlesEditorPlugin(EditorNode *p_node);
~CPUParticlesEditorPlugin();
};
#endif // CPU_PARTICLES_EDITOR_PLUGIN_H