godot/platform/bb10
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
..
bar Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
export Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_driver_bb10.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_driver_bb10.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
bbutil.c GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bbutil.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
detect.py scons: Reorder options for clarity 2016-11-03 07:45:08 +01:00
godot_bb10.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_bb10.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
os_bb10.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
payment_service.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
payment_service.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
platform_config.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub style: Start applying PEP8 to Python files, indentation issues 2016-11-01 00:33:51 +01:00