godot/drivers/gles2
Hugo Locurcio 707ce08cdd
Implement CanvasItem line antialiasing in GLES2
This is a straight copy-paste of the code from
`drivers/gles3/rasterizer_canvas_gles3.cpp`. It is subject to the
same restrictions as the GLES3 implementation: it only works
on desktop platforms as they use OpenGL instead of OpenGL ES.
2019-07-12 16:49:12 +02:00
..
shaders scale vertex lit lights by envorionment scale 2019-06-19 16:20:14 -07:00
rasterizer_canvas_gles2.cpp Implement CanvasItem line antialiasing in GLES2 2019-07-12 16:49:12 +02:00
rasterizer_canvas_gles2.h
rasterizer_gles2.cpp Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_gles2.h Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_scene_gles2.cpp Made constants fully upper case in camera server 2019-06-19 22:24:54 +10:00
rasterizer_scene_gles2.h Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
rasterizer_storage_gles2.cpp Added release function to PoolVector::Access. 2019-07-06 12:04:27 +01:00
rasterizer_storage_gles2.h Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
SCsub
shader_compiler_gles2.cpp Prevent GLES2 bool uniforms from having a precision type set. 2019-07-05 01:00:02 +02:00
shader_compiler_gles2.h
shader_gles2.cpp Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
shader_gles2.h Add missing license headers 2019-06-11 15:33:32 +02:00