godot/doc/classes/EditorScript.xml
HaSa1002 8fb113bb4c Port code examples to C# (D)
Includes:
 * Decal
 * Dictionary
 * Directory
 * DisplayServer
 * DTLSServer
 * DynamicFont
 * EditorImportPlugin
 * EditorPlugin
 * EditorScenePostImport
 * EditorScript
 * EditorSettings
 * EditorTranslationParserPlugin
 * Engine
 * Expression

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-11-01 09:05:17 +01:00

72 lines
2.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorScript" inherits="Reference" version="4.0">
<brief_description>
Base script that can be used to add extension functions to the editor.
</brief_description>
<description>
Scripts extending this class and implementing its [method _run] method can be executed from the Script Editor's [b]File &gt; Run[/b] menu option (or by pressing [kbd]Ctrl + Shift + X[/kbd]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]s instead.
[b]Note:[/b] Extending scripts need to have [code]tool[/code] mode enabled.
[b]Example script:[/b]
[codeblocks]
[gdscript]
tool
extends EditorScript
func _run():
print("Hello from the Godot Editor!")
[/gdscript]
[csharp]
using Godot;
using System;
[Tool]
public class HelloEditor : EditorScript
{
public override void _Run()
{
GD.Print("Hello from the Godot Editor!");
}
}
[/csharp]
[/codeblocks]
[b]Note:[/b] The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot [b]Output[/b] dock.
</description>
<tutorials>
</tutorials>
<methods>
<method name="_run" qualifiers="virtual">
<return type="void">
</return>
<description>
This method is executed by the Editor when [b]File &gt; Run[/b] is used.
</description>
</method>
<method name="add_root_node">
<return type="void">
</return>
<argument index="0" name="node" type="Node">
</argument>
<description>
Adds [code]node[/code] as a child of the root node in the editor context.
[b]Warning:[/b] The implementation of this method is currently disabled.
</description>
</method>
<method name="get_editor_interface">
<return type="EditorInterface">
</return>
<description>
Returns the [EditorInterface] singleton instance.
</description>
</method>
<method name="get_scene">
<return type="Node">
</return>
<description>
Returns the Editor's currently active scene.
</description>
</method>
</methods>
<constants>
</constants>
</class>