godot/doc/classes/EditorSelection.xml
Rémi Verschelde d567c15aed doc: Fix parsing typed arrays in makerst.py
`Type[]` typed arrays will link to `Type`, as it's likely the most
interesting information for the user.

And sync classref with current source.
2020-04-24 17:50:20 +02:00

63 lines
1.7 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSelection" inherits="Object" version="4.0">
<brief_description>
Manages the SceneTree selection in the editor.
</brief_description>
<description>
This object manages the SceneTree selection in the editor.
[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_selection].
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_node">
<return type="void">
</return>
<argument index="0" name="node" type="Node">
</argument>
<description>
Adds a node to the selection.
</description>
</method>
<method name="clear">
<return type="void">
</return>
<description>
Clear the selection.
</description>
</method>
<method name="get_selected_nodes">
<return type="Node[]">
</return>
<description>
Gets the list of selected nodes.
</description>
</method>
<method name="get_transformable_selected_nodes">
<return type="Array">
</return>
<description>
Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild.
</description>
</method>
<method name="remove_node">
<return type="void">
</return>
<argument index="0" name="node" type="Node">
</argument>
<description>
Removes a node from the selection.
</description>
</method>
</methods>
<signals>
<signal name="selection_changed">
<description>
Emitted when the selection changes.
</description>
</signal>
</signals>
<constants>
</constants>
</class>