godot/modules/gdnative
reduz 4469144891 Redo how instance bindings work
* The harcoded 8 slots are no more and impose limits in the new extension system.
* New system is limitless, although it will impose small performance hit with a mutex.
* Use a token to request the instance binding.

**Warning**: Mono will most likely break as a result of this, will need to be modified to use the new system.
2021-07-08 17:08:12 -03:00
..
android
doc_classes Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
gdnative Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
icons
include Implement native extension system 2021-06-25 17:32:45 -03:00
nativescript Redo how instance bindings work 2021-07-08 17:08:12 -03:00
net
pluginscript Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
tests Replace remaining uses of NULL with nullptr 2021-04-29 11:53:27 +02:00
text Merge pull request #46991 from madmiraal/rename-invert-reverse 2021-04-01 13:32:22 +02:00
videodecoder Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
xr Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
config.py
gdnative.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
gdnative.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
gdnative_api.json Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
gdnative_builders.py
gdnative_library_editor_plugin.cpp Implement Tree's internal minimum width calculation 2021-06-28 15:54:31 +02:00
gdnative_library_editor_plugin.h
gdnative_library_singleton_editor.cpp
gdnative_library_singleton_editor.h
register_types.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
register_types.h
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