godot/platform/osx
Rémi Verschelde 7f49e2a7a0 Merge pull request #10487 from marcelofg55/curscr_as_default
p_screen param from get_screen_* funcs now default to the current screen
2017-08-22 08:12:04 +02:00
..
export -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
audio_driver_osx.cpp Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
audio_driver_osx.h Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
detect.py Reinit audio device when the system default device changes on OS X 2017-07-16 23:35:23 -03:00
dir_access_osx.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
dir_access_osx.mm Style: Apply clang-format (3.9.1) to Obj-C++ files 2017-04-09 14:44:52 +02:00
godot_main_osx.mm Style: Apply clang-format (3.9.1) to Obj-C++ files 2017-04-09 14:44:52 +02:00
joypad_osx.cpp Removed unnecessary assignments 2017-08-21 15:15:55 -04:00
joypad_osx.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_osx.h p_screen param from get_screen_* funcs now default to the current screen 2017-08-21 18:28:29 -03:00
os_osx.mm Merge pull request #10487 from marcelofg55/curscr_as_default 2017-08-22 08:12:04 +02:00
platform_config.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
power_osx.cpp Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
power_osx.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub Doing a little bit of cleanup 2017-05-20 09:30:31 +10:00
sem_osx.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
sem_osx.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00