godot/modules/bmp/image_loader_bmp.h
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00

85 lines
3.5 KiB
C++

/*************************************************************************/
/* image_loader_bmp.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef IMAGE_LOADER_BMP_H
#define IMAGE_LOADER_BMP_H
#include "core/io/image_loader.h"
class ImageLoaderBMP : public ImageFormatLoader {
protected:
static const unsigned BITMAP_SIGNATURE = 0x4d42;
struct bmp_header_s {
struct bmp_file_header_s {
uint16_t bmp_signature;
uint32_t bmp_file_size;
uint32_t bmp_file_padding;
uint32_t bmp_file_offset;
} bmp_file_header;
struct bmp_info_header_s {
uint32_t bmp_header_size;
uint32_t bmp_width;
uint32_t bmp_height;
uint16_t bmp_planes;
uint16_t bmp_bit_count;
uint32_t bmp_compression;
uint32_t bmp_size_image;
uint32_t bmp_pixels_per_meter_x;
uint32_t bmp_pixels_per_meter_y;
uint32_t bmp_colors_used;
uint32_t bmp_important_colors;
uint32_t bmp_red_mask;
uint32_t bmp_green_mask;
uint32_t bmp_blue_mask;
uint32_t bmp_alpha_mask;
uint32_t bmp_cs_type;
uint32_t bmp_endpoints[9];
uint32_t bmp_gamma_red;
uint32_t bmp_gamma_green;
uint32_t bmp_gamma_blue;
} bmp_info_header;
};
static Error convert_to_image(Ref<Image> p_image,
const uint8_t *p_buffer,
const uint8_t *p_color_buffer,
const bmp_header_s &p_header);
public:
virtual Error load_image(Ref<Image> p_image, FileAccess *f,
bool p_force_linear, float p_scale);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
ImageLoaderBMP();
};
#endif // IMAGE_LOADER_BMP_H