godot/doc/classes/AnimationNodeBlendSpace1D.xml
Nathan Lovato d0eb99f970 Add documentation for AnimationNode* resources
I haven't put [code] bbcode around the amount of the AnimationNodeAdd* classes
because it's not exposed to GDScript.
Same for the +add, -add, etc. labels: they're just labels you can find in the
AnimationTree bottom panel.
2019-06-15 10:35:02 +09:00

102 lines
3.8 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlendSpace1D" inherits="AnimationRootNode" category="Core" version="3.2">
<brief_description>
Blends linearly between two of any number of [AnimationNode] of any type placed on a virtual axis.
</brief_description>
<description>
A resource to add to an [AnimationNodeBlendTree].
This is a virtual axis on which you can add any type of [AnimationNode] using [method add_blend_point].
Outputs the linear blend of the two [code]AnimationNode[/code] closest to the node's current [code]value[/code].
You can set the extents of the axis using the [member min_space] and [member max_space].
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_blend_point">
<return type="void">
</return>
<argument index="0" name="node" type="AnimationRootNode">
</argument>
<argument index="1" name="pos" type="float">
</argument>
<argument index="2" name="at_index" type="int" default="-1">
</argument>
<description>
Add a new point that represents a [code]node[/code] on the virtual axis at a given position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code] , the point is inserted at the end of the blend points array.
</description>
</method>
<method name="get_blend_point_count" qualifiers="const">
<return type="int">
</return>
<description>
Returns the number of points on the blend axis.
</description>
</method>
<method name="get_blend_point_node" qualifiers="const">
<return type="AnimationRootNode">
</return>
<argument index="0" name="point" type="int">
</argument>
<description>
Returns the [code]AnimationNode[/code] referenced by the point at index [code]point[/code].
</description>
</method>
<method name="get_blend_point_position" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="point" type="int">
</argument>
<description>
Returns the position of the point at index [code]point[/code].
</description>
</method>
<method name="remove_blend_point">
<return type="void">
</return>
<argument index="0" name="point" type="int">
</argument>
<description>
Removes the point at index [code]point[/code] from the blend axis.
</description>
</method>
<method name="set_blend_point_node">
<return type="void">
</return>
<argument index="0" name="point" type="int">
</argument>
<argument index="1" name="node" type="AnimationRootNode">
</argument>
<description>
Changes the AnimationNode referenced by the point at index [code]point[/code].
</description>
</method>
<method name="set_blend_point_position">
<return type="void">
</return>
<argument index="0" name="point" type="int">
</argument>
<argument index="1" name="pos" type="float">
</argument>
<description>
Updates the position of the point at index [code]point[/code] on the blend axis.
</description>
</method>
</methods>
<members>
<member name="max_space" type="float" setter="set_max_space" getter="get_max_space">
The blend space's axis's upper limit for the points' position. See [method add_blend_point].
</member>
<member name="min_space" type="float" setter="set_min_space" getter="get_min_space">
The blend space's axis's lower limit for the points' position. See [method add_blend_point].
</member>
<member name="snap" type="float" setter="set_snap" getter="get_snap">
Position increment to snap to when moving a point on the axis.
</member>
<member name="value_label" type="String" setter="set_value_label" getter="get_value_label">
Label of the virtual axis of the blend space.
</member>
</members>
<constants>
</constants>
</class>