godot/modules/visual_script/visual_script_expression.h
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00

281 lines
4.3 KiB
C++

#ifndef VISUALSCRIPTEXPRESSION_H
#define VISUALSCRIPTEXPRESSION_H
#include "visual_script.h"
#include "visual_script_builtin_funcs.h"
class VisualScriptExpression : public VisualScriptNode {
GDCLASS(VisualScriptExpression,VisualScriptNode)
friend class VisualScriptNodeInstanceExpression;
struct Input {
Variant::Type type;
String name;
Input() { type=Variant::NIL; }
};
Vector<Input> inputs;
Variant::Type output_type;
String expression;
bool sequenced;
int str_ofs;
bool expression_dirty;
bool _compile_expression();
enum TokenType {
TK_CURLY_BRACKET_OPEN,
TK_CURLY_BRACKET_CLOSE,
TK_BRACKET_OPEN,
TK_BRACKET_CLOSE,
TK_PARENTHESIS_OPEN,
TK_PARENTHESIS_CLOSE,
TK_IDENTIFIER,
TK_BUILTIN_FUNC,
TK_SELF,
TK_CONSTANT,
TK_BASIC_TYPE,
TK_COLON,
TK_COMMA,
TK_PERIOD,
TK_OP_IN,
TK_OP_EQUAL,
TK_OP_NOT_EQUAL,
TK_OP_LESS,
TK_OP_LESS_EQUAL,
TK_OP_GREATER,
TK_OP_GREATER_EQUAL,
TK_OP_AND,
TK_OP_OR,
TK_OP_NOT,
TK_OP_ADD,
TK_OP_SUB,
TK_OP_MUL,
TK_OP_DIV,
TK_OP_MOD,
TK_OP_SHIFT_LEFT,
TK_OP_SHIFT_RIGHT,
TK_OP_BIT_AND,
TK_OP_BIT_OR,
TK_OP_BIT_XOR,
TK_OP_BIT_INVERT,
TK_EOF,
TK_ERROR,
TK_MAX
};
static const char* token_name[TK_MAX];
struct Token {
TokenType type;
Variant value;
};
void _set_error(const String& p_err) {
if (error_set)
return;
error_str=p_err;
error_set=true;
}
Error _get_token(Token& r_token);
String error_str;
bool error_set;
struct ENode {
enum Type {
TYPE_INPUT,
TYPE_CONSTANT,
TYPE_SELF,
TYPE_OPERATOR,
TYPE_INDEX,
TYPE_NAMED_INDEX,
TYPE_ARRAY,
TYPE_DICTIONARY,
TYPE_CONSTRUCTOR,
TYPE_BUILTIN_FUNC,
TYPE_CALL
};
ENode *next;
Type type;
ENode() { next=NULL; }
virtual ~ENode() { if (next) { memdelete(next); } }
};
struct Expression {
bool is_op;
union {
Variant::Operator op;
ENode *node;
};
};
ENode* _parse_expression();
struct InputNode : public ENode {
int index;
InputNode() {
type=TYPE_INPUT;
}
};
struct ConstantNode : public ENode {
Variant value;
ConstantNode() {
type=TYPE_CONSTANT;
}
};
struct OperatorNode : public ENode {
Variant::Operator op;
ENode* nodes[2];
OperatorNode() {
type=TYPE_OPERATOR;
}
};
struct SelfNode : public ENode {
SelfNode() {
type=TYPE_SELF;
}
};
struct IndexNode : public ENode {
ENode*base;
ENode*index;
IndexNode() {
type=TYPE_INDEX;
}
};
struct NamedIndexNode : public ENode {
ENode*base;
StringName name;
NamedIndexNode() {
type=TYPE_NAMED_INDEX;
}
};
struct ConstructorNode : public ENode {
Variant::Type data_type;
Vector<ENode*> arguments;
ConstructorNode() {
type=TYPE_CONSTRUCTOR;
}
};
struct CallNode : public ENode {
ENode*base;
StringName method;
Vector<ENode*> arguments;
CallNode() {
type=TYPE_CALL;
}
};
struct ArrayNode : public ENode {
Vector<ENode*> array;
ArrayNode() {
type=TYPE_ARRAY;
}
};
struct DictionaryNode : public ENode {
Vector<ENode*> dict;
DictionaryNode() {
type=TYPE_DICTIONARY;
}
};
struct BuiltinFuncNode : public ENode {
VisualScriptBuiltinFunc::BuiltinFunc func;
Vector<ENode*> arguments;
BuiltinFuncNode() {
type=TYPE_BUILTIN_FUNC;
}
};
template<class T>
T* alloc_node() {
T* node = memnew(T);
node->next=nodes;
nodes=node;
return node;
}
ENode *root;
ENode *nodes;
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "operators"; }
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptExpression();
~VisualScriptExpression();
};
void register_visual_script_expression_node();
#endif // VISUALSCRIPTEXPRESSION_H