godot/platform/windows/tcp_server_winsock.cpp
Fabio Alessandrelli 80e911647c Pass correct address size (ipv4,ipv6) to socket connect, bind, sendto
The address size passed to network system calls now reflects the the actual IP type (v4 or v6).
Fix Windows and OSX ipv6 sockets
2016-10-26 08:20:31 +02:00

178 lines
4.7 KiB
C++

/*************************************************************************/
/* tcp_server_winsock.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/*************************************************************************/
#include "tcp_server_winsock.h"
#include "stream_peer_winsock.h"
#include <winsock2.h>
#include <ws2tcpip.h>
#include "drivers/unix/socket_helpers.h"
extern int winsock_refcount;
TCP_Server* TCPServerWinsock::_create() {
return memnew(TCPServerWinsock);
};
void TCPServerWinsock::make_default() {
TCP_Server::_create = TCPServerWinsock::_create;
if (winsock_refcount == 0) {
WSADATA data;
WSAStartup(MAKEWORD(2,2), &data);
};
++winsock_refcount;
};
void TCPServerWinsock::cleanup() {
--winsock_refcount;
if (winsock_refcount == 0) {
WSACleanup();
};
};
Error TCPServerWinsock::listen(uint16_t p_port, IP_Address::AddrType p_type,const List<String> *p_accepted_hosts) {
int sockfd;
sockfd = socket(AF_INET, SOCK_STREAM, 0);
ERR_FAIL_COND_V(sockfd == INVALID_SOCKET, FAILED);
unsigned long par = 1;
if (ioctlsocket(sockfd, FIONBIO, &par)) {
perror("setting non-block mode");
stop();
return FAILED;
};
struct sockaddr_storage my_addr;
size_t addr_size = _set_listen_sockaddr(&my_addr, p_port, p_type, p_accepted_hosts);
int reuse=1;
if(setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, (char *)&reuse, sizeof(reuse)) < 0) {
printf("REUSEADDR failed!");
}
if (bind(sockfd, (struct sockaddr *)&my_addr, addr_size) != SOCKET_ERROR) {
if (::listen(sockfd, SOMAXCONN) == SOCKET_ERROR) {
closesocket(sockfd);
ERR_FAIL_V(FAILED);
};
}
else {
return ERR_ALREADY_IN_USE;
};
if (listen_sockfd != INVALID_SOCKET) {
stop();
};
listen_sockfd = sockfd;
return OK;
};
bool TCPServerWinsock::is_connection_available() const {
if (listen_sockfd == -1) {
return false;
};
timeval timeout;
timeout.tv_sec = 0;
timeout.tv_usec = 0;
fd_set pfd;
FD_ZERO(&pfd);
FD_SET(listen_sockfd, &pfd);
int ret = select(listen_sockfd + 1, &pfd, NULL, NULL, &timeout);
ERR_FAIL_COND_V(ret < 0, 0);
if (ret && (FD_ISSET(listen_sockfd, &pfd))) {
return true;
};
return false;
};
Ref<StreamPeerTCP> TCPServerWinsock::take_connection() {
if (!is_connection_available()) {
return NULL;
};
struct sockaddr_storage their_addr;
int sin_size = sizeof(their_addr);
int fd = accept(listen_sockfd, (struct sockaddr *)&their_addr, &sin_size);
ERR_FAIL_COND_V(fd == INVALID_SOCKET, NULL);
Ref<StreamPeerWinsock> conn = memnew(StreamPeerWinsock);
IP_Address ip;
int port;
_set_ip_addr_port(ip, port, &their_addr);
conn->set_socket(fd, ip, port);
return conn;
};
void TCPServerWinsock::stop() {
if (listen_sockfd != INVALID_SOCKET) {
closesocket(listen_sockfd);
};
listen_sockfd = -1;
};
TCPServerWinsock::TCPServerWinsock() {
listen_sockfd = INVALID_SOCKET;
};
TCPServerWinsock::~TCPServerWinsock() {
stop();
};