godot/servers
2015-04-26 13:03:01 -03:00
..
audio Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
physics fixes crash related to empty concavecollisionshape, fixes #1709 2015-04-26 13:03:01 -03:00
physics_2d casting line into physics on negative space now works properly, fixes #1726 2015-04-24 22:41:31 -03:00
spatial_sound Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
spatial_sound_2d Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
visual -Fixed shader commets, /* */ works well and crash is solved, fixes #1711 2015-04-26 12:34:42 -03:00
audio_server.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
audio_server.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
physics_2d_server.cpp -Rewritten KinematicBody2D::move to MUCH more efficient code. 2015-04-19 20:50:55 -03:00
physics_2d_server.h -Rewritten KinematicBody2D::move to MUCH more efficient code. 2015-04-19 20:50:55 -03:00
physics_server.cpp -try to avoid errors when path using ".." is present in script include, fixes #1703 2015-04-18 16:17:33 -03:00
physics_server.h -try to avoid errors when path using ".." is present in script include, fixes #1703 2015-04-18 16:17:33 -03:00
register_server_types.cpp -Rewritten KinematicBody2D::move to MUCH more efficient code. 2015-04-19 20:50:55 -03:00
register_server_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00
spatial_sound_2d_server.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sound_2d_server.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sound_server.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sound_server.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
visual_server.cpp -Changed Godot exit to be clean. 2015-04-20 19:38:02 -03:00
visual_server.h -Changed Godot exit to be clean. 2015-04-20 19:38:02 -03:00