godot/modules/camera/SCsub
2020-06-23 12:48:44 +03:00

25 lines
894 B
Python

#!/usr/bin/env python
Import("env")
Import("env_modules")
env_camera = env_modules.Clone()
if env["platform"] == "iphone":
# (iOS) Enable module support
env_camera.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
# (iOS) Build as separate static library
modules_sources = []
env_camera.add_source_files(modules_sources, "register_types.cpp")
env_camera.add_source_files(modules_sources, "camera_ios.mm")
mod_lib = env_modules.add_library("#bin/libgodot_camera_module" + env["LIBSUFFIX"], modules_sources)
elif env["platform"] == "windows":
env_camera.add_source_files(env.modules_sources, "register_types.cpp")
env_camera.add_source_files(env.modules_sources, "camera_win.cpp")
elif env["platform"] == "osx":
env_camera.add_source_files(env.modules_sources, "register_types.cpp")
env_camera.add_source_files(env.modules_sources, "camera_osx.mm")