godot/core/input
Rémi Verschelde 8247667a3e
Core: Drop custom copymem/zeromem defines
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.

There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00
..
default_controller_mappings.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2021-04-06 22:39:35 +02:00
godotcontrollerdb.txt [HTML5] Logitech Dual Action Gamepad FF/Linux 2021-03-21 15:59:31 +01:00
input.cpp Avoid creating joy_names map entries when using Map operator[] 2021-04-17 20:29:04 +01:00
input.h Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
input_builders.py Parse SDL game controller half axis and inverted axis entries. 2020-05-13 10:33:19 +01:00
input_event.cpp Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
input_event.h Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
input_map.cpp Print suggestions when requesting a nonexistent InputMap action 2021-04-18 02:38:42 +02:00
input_map.h Print suggestions when requesting a nonexistent InputMap action 2021-04-18 02:38:42 +02:00
SCsub Remove unused Python imports. 2020-09-10 11:38:52 +01:00