godot/core/object
Rémi Verschelde 8247667a3e
Core: Drop custom copymem/zeromem defines
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.

There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00
..
callable_method_pointer.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
callable_method_pointer.h Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
class_db.cpp fix crash on null class in ClassDB.get_property() and set_property() 2021-04-02 20:05:01 +02:00
class_db.h Modernize RWLock 2021-01-19 11:53:10 +01:00
message_queue.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
message_queue.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
method_bind.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
method_bind.h Add static method support to core Variant types 2021-03-16 10:53:05 -03:00
object.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
object.h Implement Navigation layers 2021-03-10 11:23:06 +01:00
object_id.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
reference.cpp Modernize atomics 2021-02-18 17:12:46 +01:00
reference.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
script_language.cpp Don't save project settings when not necessary 2021-02-13 18:51:48 +01:00
script_language.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
undo_redo.cpp doc: Sync classref with current source 2021-02-19 14:39:14 +01:00
undo_redo.h Improve UndoRedo class 2021-01-12 14:34:46 +01:00