godot/modules/gdscript/language_server
Rémi Verschelde 8247667a3e
Core: Drop custom copymem/zeromem defines
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.

There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00
..
gdscript_extend_parser.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gdscript_extend_parser.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gdscript_language_protocol.cpp Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
gdscript_language_protocol.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gdscript_language_server.cpp Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
gdscript_language_server.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
gdscript_text_document.cpp Make LSP update the filesystem of changed scripts 2021-04-14 13:12:39 -04:00
gdscript_text_document.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gdscript_workspace.cpp Unify URI encoding/decoding and add to C# 2021-01-28 07:45:01 -05:00
gdscript_workspace.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
lsp.hpp Merge pull request #40276 from Taywee/master 2021-02-25 17:26:26 +01:00