godot/modules/glslang/register_types.cpp
Rémi Verschelde 8247667a3e
Core: Drop custom copymem/zeromem defines
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.

There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00

195 lines
7.5 KiB
C++

/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "servers/rendering/rendering_device.h"
#include <SPIRV/GlslangToSpv.h>
#include <StandAlone/ResourceLimits.h>
#include <glslang/Include/Types.h>
#include <glslang/Public/ShaderLang.h>
static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage, const String &p_source_code, RenderingDevice::ShaderLanguage p_language, String *r_error, const RenderingDevice::Capabilities *p_capabilities) {
Vector<uint8_t> ret;
ERR_FAIL_COND_V(p_language == RenderingDevice::SHADER_LANGUAGE_HLSL, ret);
EShLanguage stages[RenderingDevice::SHADER_STAGE_MAX] = {
EShLangVertex,
EShLangFragment,
EShLangTessControl,
EShLangTessEvaluation,
EShLangCompute
};
int ClientInputSemanticsVersion = 100; // maps to, say, #define VULKAN 100
bool check_subgroup_support = true; // assume we support subgroups
glslang::EShTargetClientVersion ClientVersion = glslang::EShTargetVulkan_1_2;
glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_5;
glslang::TShader::ForbidIncluder includer;
if (p_capabilities->device_family == RenderingDevice::DeviceFamily::DEVICE_VULKAN) {
if (p_capabilities->version_major == 1 && p_capabilities->version_minor == 0) {
ClientVersion = glslang::EShTargetVulkan_1_0;
TargetVersion = glslang::EShTargetSpv_1_0;
check_subgroup_support = false; // subgroups are not supported in Vulkan 1.0
} else if (p_capabilities->version_major == 1 && p_capabilities->version_minor == 1) {
ClientVersion = glslang::EShTargetVulkan_1_1;
TargetVersion = glslang::EShTargetSpv_1_3;
} else {
// use defaults
}
} else {
// once we support other backends we'll need to do something here
if (r_error) {
(*r_error) = "GLSLANG - Unsupported device family";
}
return ret;
}
glslang::TShader shader(stages[p_stage]);
CharString cs = p_source_code.ascii();
const char *cs_strings = cs.get_data();
std::string preamble = "";
shader.setStrings(&cs_strings, 1);
shader.setEnvInput(glslang::EShSourceGlsl, stages[p_stage], glslang::EShClientVulkan, ClientInputSemanticsVersion);
shader.setEnvClient(glslang::EShClientVulkan, ClientVersion);
shader.setEnvTarget(glslang::EShTargetSpv, TargetVersion);
if (check_subgroup_support) {
uint32_t stage_bit = 1 << p_stage;
if ((p_capabilities->subgroup_in_shaders & stage_bit) == stage_bit) {
// stage supports subgroups
preamble += "#define has_GL_KHR_shader_subgroup_basic 1\n";
if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_VOTE_BIT) {
preamble += "#define has_GL_KHR_shader_subgroup_vote 1\n";
}
if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_ARITHMETIC_BIT) {
preamble += "#define has_GL_KHR_shader_subgroup_arithmetic 1\n";
}
if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_BALLOT_BIT) {
preamble += "#define has_GL_KHR_shader_subgroup_ballot 1\n";
}
if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_SHUFFLE_BIT) {
preamble += "#define has_GL_KHR_shader_subgroup_shuffle 1\n";
}
if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_SHUFFLE_RELATIVE_BIT) {
preamble += "#define has_GL_KHR_shader_subgroup_shuffle_relative 1\n";
}
if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_CLUSTERED_BIT) {
preamble += "#define has_GL_KHR_shader_subgroup_clustered 1\n";
}
if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_QUAD_BIT) {
preamble += "#define has_GL_KHR_shader_subgroup_quad 1\n";
}
}
}
if (preamble != "") {
shader.setPreamble(preamble.c_str());
}
EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
const int DefaultVersion = 100;
std::string pre_processed_code;
//preprocess
if (!shader.preprocess(&glslang::DefaultTBuiltInResource, DefaultVersion, ENoProfile, false, false, messages, &pre_processed_code, includer)) {
if (r_error) {
(*r_error) = "Failed pre-process:\n";
(*r_error) += shader.getInfoLog();
(*r_error) += "\n";
(*r_error) += shader.getInfoDebugLog();
}
return ret;
}
//set back..
cs_strings = pre_processed_code.c_str();
shader.setStrings(&cs_strings, 1);
//parse
if (!shader.parse(&glslang::DefaultTBuiltInResource, DefaultVersion, false, messages)) {
if (r_error) {
(*r_error) = "Failed parse:\n";
(*r_error) += shader.getInfoLog();
(*r_error) += "\n";
(*r_error) += shader.getInfoDebugLog();
}
return ret;
}
//link
glslang::TProgram program;
program.addShader(&shader);
if (!program.link(messages)) {
if (r_error) {
(*r_error) = "Failed link:\n";
(*r_error) += program.getInfoLog();
(*r_error) += "\n";
(*r_error) += program.getInfoDebugLog();
}
return ret;
}
std::vector<uint32_t> SpirV;
spv::SpvBuildLogger logger;
glslang::SpvOptions spvOptions;
glslang::GlslangToSpv(*program.getIntermediate(stages[p_stage]), SpirV, &logger, &spvOptions);
ret.resize(SpirV.size() * sizeof(uint32_t));
{
uint8_t *w = ret.ptrw();
memcpy(w, &SpirV[0], SpirV.size() * sizeof(uint32_t));
}
return ret;
}
void preregister_glslang_types() {
// initialize in case it's not initialized. This is done once per thread
// and it's safe to call multiple times
glslang::InitializeProcess();
RenderingDevice::shader_set_compile_function(_compile_shader_glsl);
}
void register_glslang_types() {
}
void unregister_glslang_types() {
glslang::FinalizeProcess();
}