8be2fabbe5
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
72 lines
3.3 KiB
C++
72 lines
3.3 KiB
C++
/*************************************************************************/
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/* editor_sample_import_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_SAMPLE_IMPORT_PLUGIN_H
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#define EDITOR_SAMPLE_IMPORT_PLUGIN_H
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#include "tools/editor/editor_import_export.h"
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#include "scene/resources/font.h"
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class EditorNode;
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class EditorSampleImportDialog;
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class EditorSampleImportPlugin : public EditorImportPlugin {
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OBJ_TYPE(EditorSampleImportPlugin,EditorImportPlugin);
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EditorSampleImportDialog *dialog;
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void _compress_ima_adpcm(const Vector<float>& p_data,DVector<uint8_t>& dst_data);
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public:
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static EditorSampleImportPlugin *singleton;
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virtual String get_name() const;
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virtual String get_visible_name() const;
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virtual void import_dialog(const String& p_from="");
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virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from);
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void import_from_drop(const Vector<String>& p_drop, const String &p_dest_path);
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virtual void reimport_multiple_files(const Vector<String>& p_list);
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virtual bool can_reimport_multiple_files() const;
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EditorSampleImportPlugin(EditorNode* p_editor);
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};
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class EditorSampleExportPlugin : public EditorExportPlugin {
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OBJ_TYPE( EditorSampleExportPlugin, EditorExportPlugin);
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public:
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virtual Vector<uint8_t> custom_export(String& p_path,const Ref<EditorExportPlatform> &p_platform);
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EditorSampleExportPlugin();
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};
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#endif // EDITOR_SAMPLE_IMPORT_PLUGIN_H
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