godot/platform
Fabio Alessandrelli 82b900bdda [HTML5] Properly set canvas size during setup.
It used to be updated before the first iteration, causing the
window/viewport size values to be incorrect during the initialization
phase (e.g. during the first `_ready` notification).

(cherry picked from commit 3f059b90d6)
2021-03-12 10:13:08 +01:00
..
android Merge pull request #46458 from m4gr3d/fix_invalid_missing_templates_error 2021-02-27 16:52:41 +01:00
iphone Modernize atomics 2021-02-18 12:23:25 +01:00
javascript [HTML5] Properly set canvas size during setup. 2021-03-12 10:13:08 +01:00
osx Mono/macOS: Separate data dir into frameworks and resources for codesigning 2021-03-04 12:21:17 +01:00
server add msan sanitizer option for linus/bsd, lsan option for osx 2021-03-04 11:33:35 +01:00
uwp Fix build error in UWP 2021-02-22 17:57:27 +01:00
windows Added LocalVector to Visual Studio debugger visualization 2021-02-25 15:14:32 +01:00
x11 Linux: Fix PRIME detection on Steam 2021-03-08 16:03:24 +01:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00