godot/platform/javascript
Rémi Verschelde bd75235b8a
Merge pull request #52649 from Faless/js/4.x_audioworklet_nothreads_pr
[HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads.
2021-09-21 10:44:08 +02:00
..
api [HTML5] Fix build error due to missing string cast. 2021-09-12 19:07:18 +02:00
export Make platform feature tag names lowercase 2021-08-31 20:34:44 +02:00
js [HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads. 2021-09-15 20:48:49 +02:00
.eslintrc.engine.js
.eslintrc.js
.eslintrc.libs.js
audio_driver_javascript.cpp [HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads. 2021-09-15 20:48:49 +02:00
audio_driver_javascript.h [HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads. 2021-09-15 20:48:49 +02:00
detect.py
display_server_javascript.cpp [HTML5] Fix wheel/touch callback modifying event after parse. 2021-09-15 20:07:28 +02:00
display_server_javascript.h
dom_keys.inc
emscripten_helpers.py HTML5: Handle GODOT_VERSION_STATUS env var in @GODOT_VERSION@ 2021-08-19 15:01:30 +02:00
godot_audio.h [HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads. 2021-09-15 20:48:49 +02:00
godot_js.h
http_client_javascript.cpp
http_client_javascript.h
javascript_main.cpp
javascript_runtime.cpp
javascript_singleton.cpp
logo.png
os_javascript.cpp [HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads. 2021-09-15 20:48:49 +02:00
os_javascript.h [HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads. 2021-09-15 20:48:49 +02:00
package-lock.json
package.json
platform_config.h
README.md Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-11 19:34:10 +02:00
run_icon.png
SCsub

HTML5 platform port

This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for files used by this platform such as the HTML5 shell.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.