godot/servers
lawnjelly d878fe7b90 Sphere occluders - self occlusion and improvements
Sphere occluders are now tested for self occlusion. Spheres that are behind another sphere in the current view are superfluous so can be removed, cutting down on the runtime calculations.

AABBs are now maintained for Occluders as well as individual spheres, meaning a bunch of occluder spheres can be frustum rejected as a block.
2021-09-14 11:31:14 +01:00
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arvr
audio Fix Godot's cubic resampling algorithm 2021-08-06 11:45:08 +02:00
camera
physics Optimize raycast with large Heightmap shape data 2021-09-06 15:59:47 -07:00
physics_2d Merge pull request #48551 from nekomatata/concave-shape-optimization-3.x 2021-09-06 09:36:27 -07:00
visual Sphere occluders - self occlusion and improvements 2021-09-14 11:31:14 +01:00
arvr_server.cpp
arvr_server.h
audio_server.cpp Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
audio_server.h
camera_server.cpp
camera_server.h
physics_2d_server.cpp Fix applied rotation from moving platforms in move_and_slide 2021-08-09 12:04:57 -07:00
physics_2d_server.h Fix applied rotation from moving platforms in move_and_slide 2021-08-09 12:04:57 -07:00
physics_server.cpp Fix 3D moving platform logic 2021-08-09 18:55:49 -07:00
physics_server.h Fix 3D moving platform logic 2021-08-09 18:55:49 -07:00
register_server_types.cpp Remove unused PhysicsShapeQueryResult & Physics2DShapeQueryResult 2021-07-05 11:21:15 -07:00
register_server_types.h
SCsub
server_wrap_mt_common.h
visual_server.cpp Add a new high quality tonemapper: ACES Fitted 2021-09-08 19:12:09 -03:00
visual_server.h Add a new high quality tonemapper: ACES Fitted 2021-09-08 19:12:09 -03:00
visual_server_callbacks.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_server_callbacks.h Portal occlusion culling 2021-07-14 11:43:23 +01:00