Many contributors (me included) did not fully understand what CCFLAGS, CXXFLAGS and CPPFLAGS refer to exactly, and were thus not using them in the way they are intended to be. As per the SCons manual: https://www.scons.org/doc/HTML/scons-user/apa.html - CCFLAGS: General options that are passed to the C and C++ compilers. - CFLAGS: General options that are passed to the C compiler (C only; not C++). - CXXFLAGS: General options that are passed to the C++ compiler. By default, this includes the value of $CCFLAGS, so that setting $CCFLAGS affects both C and C++ compilation. - CPPFLAGS: User-specified C preprocessor options. These will be included in any command that uses the C preprocessor, including not just compilation of C and C++ source files [...], but also [...] Fortran [...] and [...] assembly language source file[s]. TL;DR: Compiler options go to CCFLAGS, unless they must be restricted to either C (CFLAGS) or C++ (CXXFLAGS). Preprocessor defines go to CPPFLAGS.
103 lines
3.5 KiB
Python
103 lines
3.5 KiB
Python
#!/usr/bin/env python
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Import('env')
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Import('env_modules')
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from compat import isbasestring
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env_freetype = env_modules.Clone()
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# Thirdparty source files
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if env['builtin_freetype']:
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thirdparty_dir = "#thirdparty/freetype/"
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thirdparty_sources = [
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"src/autofit/autofit.c",
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"src/base/ftbase.c",
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"src/base/ftbbox.c",
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"src/base/ftbdf.c",
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"src/base/ftbitmap.c",
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"src/base/ftcid.c",
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"src/base/ftdebug.c",
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"src/base/ftfstype.c",
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"src/base/ftgasp.c",
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"src/base/ftglyph.c",
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"src/base/ftgxval.c",
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"src/base/ftinit.c",
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"src/base/ftmm.c",
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"src/base/ftotval.c",
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"src/base/ftpatent.c",
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"src/base/ftpfr.c",
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"src/base/ftstroke.c",
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"src/base/ftsynth.c",
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"src/base/ftsystem.c",
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"src/base/fttype1.c",
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"src/base/ftwinfnt.c",
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"src/bdf/bdf.c",
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"src/bzip2/ftbzip2.c",
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"src/cache/ftcache.c",
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"src/cff/cff.c",
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"src/cid/type1cid.c",
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"src/gxvalid/gxvalid.c",
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"src/gzip/ftgzip.c",
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"src/lzw/ftlzw.c",
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"src/otvalid/otvalid.c",
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"src/pcf/pcf.c",
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"src/pfr/pfr.c",
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"src/psaux/psaux.c",
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"src/pshinter/pshinter.c",
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"src/psnames/psnames.c",
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"src/raster/raster.c",
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"src/smooth/smooth.c",
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"src/truetype/truetype.c",
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"src/type1/type1.c",
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"src/type42/type42.c",
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"src/winfonts/winfnt.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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if env['platform'] == 'uwp':
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# Include header for UWP to fix build issues
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env_freetype.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"'])
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# Globally too, as freetype is used in scene (see bottom)
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env.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"'])
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sfnt = thirdparty_dir + 'src/sfnt/sfnt.c'
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if env['platform'] == 'javascript':
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# Forcibly undefine this macro so SIMD is not used in this file,
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# since currently unsupported in WASM
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sfnt = env_freetype.Object(sfnt, CPPFLAGS=['-U__OPTIMIZE__'])
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thirdparty_sources += [sfnt]
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env_freetype.Append(CPPPATH=[thirdparty_dir + "/include"])
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# Also needed in main env for scene/
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env.Append(CPPPATH=[thirdparty_dir + "/include"])
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env_freetype.Append(CPPFLAGS=['-DFT2_BUILD_LIBRARY', '-DFT_CONFIG_OPTION_USE_PNG'])
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if (env['target'] != 'release'):
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env_freetype.Append(CPPFLAGS=['-DZLIB_DEBUG'])
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# Also requires libpng headers
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if env['builtin_libpng']:
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env_freetype.Append(CPPPATH=["#thirdparty/libpng"])
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env_thirdparty = env_freetype.Clone()
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env_thirdparty.disable_warnings()
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lib = env_thirdparty.add_library("freetype_builtin", thirdparty_sources)
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# Needs to be appended to arrive after libscene in the linker call,
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# but we don't want it to arrive *after* system libs, so manual hack
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# LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
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# and then plain strings for system library. We insert between the two.
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inserted = False
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for idx, linklib in enumerate(env["LIBS"]):
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if isbasestring(linklib): # first system lib such as "X11", otherwise SCons lib object
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env["LIBS"].insert(idx, lib)
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inserted = True
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break
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if not inserted:
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env.Append(LIBS=[lib])
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# Godot source files
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env_freetype.add_source_files(env.modules_sources, "*.cpp")
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# Used in scene/, needs to be in main env
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env.Append(CPPFLAGS=['-DFREETYPE_ENABLED'])
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