godot/servers
PouleyKetchoupp 83baecdff0 Add AnimatableBody inherited from StaticBody for moving platforms
Instead of having a physics node named Static that can be either Static
or Kinematic, AnimatableBody is added again as a separate node:
-Inherited from StaticBody to make its usage clearer
-Still separated from CharacterBody to make its usage more focused

Properly implemented constant velocity for kinematic bodies in godot
physics servers (induced velocity without actually moving).

Also updated description for the different physics nodes to make their
usage clearer.
2021-08-31 18:14:32 -07:00
..
audio Require AudioStream::mix to return the number of frames successfully mixed 2021-08-27 10:27:58 -07:00
camera Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs. 2021-08-13 12:32:01 +03:00
physics_2d Add AnimatableBody inherited from StaticBody for moving platforms 2021-08-31 18:14:32 -07:00
physics_3d Add AnimatableBody inherited from StaticBody for moving platforms 2021-08-31 18:14:32 -07:00
rendering Merge pull request #51873 from Chaosus/fix_uniform_error_spam 2021-08-31 11:28:48 -07:00
xr Adding GDExtension support to XRInterface 2021-08-26 23:24:44 +10:00
audio_server.cpp Do all audio mixing in the AudioServer 2021-08-27 10:41:57 -07:00
audio_server.h Do all audio mixing in the AudioServer 2021-08-27 10:41:57 -07:00
camera_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
camera_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
display_server.cpp Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
display_server.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
display_server_headless.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
navigation_server_2d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_server_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_server_2d.cpp Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
physics_server_2d.h Merge pull request #49471 from nekomatata/body-state-sync-callback 2021-08-31 14:30:17 -03:00
physics_server_3d.cpp Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
physics_server_3d.h Merge pull request #49471 from nekomatata/body-state-sync-callback 2021-08-31 14:30:17 -03:00
register_server_types.cpp Adding GDExtension support to XRInterface 2021-08-26 23:24:44 +10:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Optionally scale 3D render content 2021-08-26 20:48:40 +10:00
rendering_server.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp Fix double named size parameter 2021-08-28 13:30:43 +10:00
text_server.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
xr_server.cpp Adding GDExtension support to XRInterface 2021-08-26 23:24:44 +10:00
xr_server.h Adding GDExtension support to XRInterface 2021-08-26 23:24:44 +10:00