godot/servers/physics
PouleyKetchoupp beeebb4c2f More accurate unsafe motion calculation
* Safe and unsafe motion are calculated by dichotomy with a limited
number of steps. It's good for performance, but on long motions that
either collide near the beginning or near the end, the result can be
very imprecise.
* Now a factor 0.25 or 0.75 is used to converge faster when this case
happens, which allows longer motions to get more accurate collision
detection.
* Makes snap collision more precise, and helps with cases where diagonal collision on the border of a platform can lead to the character being stuck.

Additional improvements to move_and_slide:
* Handle slide canceling in move_and_collide with 0 velocity instead of
not applying it.
* Better handling of snap with custom logic to cancel sliding.
* Remove small jittering when using stop on slope, by canceling the
motion completely when the resulting motion is less than margin instead
of always projecting to the up direction (in both body motion and snap).

Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-07-19 08:09:17 -07:00
..
joints Style: Cleanup uses of double spaces between words 2021-06-07 12:06:59 +02:00
area_pair_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:48:24 -07:00
area_pair_sw.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
area_sw.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
area_sw.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
body_pair_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:48:24 -07:00
body_pair_sw.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
body_sw.cpp Ignore disabled shapes for mass property calculations 2021-06-17 17:17:05 -07:00
body_sw.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
broad_phase_basic.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
broad_phase_basic.h Fixed unnecessary bvh tree updates when calling set_pairable 2021-05-04 12:24:31 -07:00
broad_phase_bvh.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
broad_phase_bvh.h Fixed unnecessary bvh tree updates when calling set_pairable 2021-05-04 12:24:31 -07:00
broad_phase_octree.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
broad_phase_octree.h Fixed unnecessary bvh tree updates when calling set_pairable 2021-05-04 12:24:31 -07:00
broad_phase_sw.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
broad_phase_sw.h Fixed unnecessary bvh tree updates when calling set_pairable 2021-05-04 12:24:31 -07:00
collision_object_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:48:24 -07:00
collision_object_sw.h Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:48:24 -07:00
collision_solver_sat.cpp Fix typos with codespell 2021-05-20 12:56:56 +02:00
collision_solver_sat.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
collision_solver_sw.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
collision_solver_sw.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
constraint_sw.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
gjk_epa.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
gjk_epa.h Fix Cylinder shape collision with margins when using GJK-EPA 2021-03-16 10:20:19 -07:00
joints_sw.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
physics_server_sw.cpp Add a method to set the number of physics solver iterations in 3D 2021-07-10 16:29:41 +02:00
physics_server_sw.h Add a method to set the number of physics solver iterations in 3D 2021-07-10 16:29:41 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shape_sw.cpp Replace QuickHull with Bullet's convex hull computer. 2021-05-22 08:16:43 +02:00
shape_sw.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
space_sw.cpp More accurate unsafe motion calculation 2021-07-19 08:09:17 -07:00
space_sw.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
step_sw.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
step_sw.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00