godot/modules/mono/utils/path_utils.cpp
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00

113 lines
3.9 KiB
C++

/*************************************************************************/
/* path_utils.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "path_utils.h"
#include "os/dir_access.h"
#include "os/file_access.h"
#include "os/os.h"
#include "project_settings.h"
#ifdef WINDOWS_ENABLED
#define ENV_PATH_SEP ";"
#else
#define ENV_PATH_SEP ":"
#include <limits.h>
#endif
#include <stdlib.h>
String path_which(const String &p_name) {
#ifdef WINDOWS_ENABLED
Vector<String> exts = OS::get_singleton()->get_environment("PATHEXT").split(ENV_PATH_SEP, false);
#endif
Vector<String> env_path = OS::get_singleton()->get_environment("PATH").split(ENV_PATH_SEP, false);
if (env_path.empty())
return String();
for (int i = 0; i < env_path.size(); i++) {
String p = path_join(env_path[i], p_name);
#ifdef WINDOWS_ENABLED
for (int j = 0; j < exts.size(); j++) {
String p2 = p + exts[j];
if (FileAccess::exists(p2))
return p2;
}
#else
if (FileAccess::exists(p))
return p;
#endif
}
return String();
}
void fix_path(const String &p_path, String &r_out) {
r_out = p_path.replace("\\", "/");
while (true) { // in case of using 2 or more slash
String compare = r_out.replace("//", "/");
if (r_out == compare)
break;
else
r_out = compare;
}
}
bool rel_path_to_abs(const String &p_existing_path, String &r_abs_path) {
#ifdef WINDOWS_ENABLED
CharType ret[_MAX_PATH];
if (_wfullpath(ret, p_existing_path.c_str(), _MAX_PATH)) {
String abspath = String(ret).replace("\\", "/");
int pos = abspath.find(":/");
if (pos != -1) {
r_abs_path = abspath.substr(pos - 1, abspath.length());
} else {
r_abs_path = abspath;
}
return true;
}
#else
char ret[PATH_MAX];
if (realpath(p_existing_path.utf8().get_data(), ret)) {
String retstr;
if (!retstr.parse_utf8(ret)) {
r_abs_path = retstr;
return true;
}
}
#endif
return false;
}