godot/core/input
Rémi Verschelde 65305ea001
Merge pull request #46371 from EricEzaM/PR/fix-osx-inputmap-spammed-errors
Fixed 'nonexistent action' errors spammed at startup on OSX
2021-02-24 16:52:52 +01:00
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default_controller_mappings.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2021-02-08 16:16:29 +01:00
godotcontrollerdb.txt Add some HTML5 controllers mapping. 2021-02-06 11:08:32 +01:00
input.cpp Input: Throw error if action doesn't exist 2021-02-24 13:49:21 +01:00
input.h Merge pull request #44355 from EricEzaM/PR/fix-action-false-positives-and-allow-checking-exact-matches 2021-02-15 14:52:17 +01:00
input_builders.py Parse SDL game controller half axis and inverted axis entries. 2020-05-13 10:33:19 +01:00
input_event.cpp Added convenience create_reference methods for Key and JoyButton inputs 2021-02-18 16:22:39 +01:00
input_event.h Added convenience create_reference methods for Key and JoyButton inputs 2021-02-18 16:22:39 +01:00
input_map.cpp Fixed 'nonexistent action' errors spammed at startup on OSX 2021-02-24 23:16:22 +10:00
input_map.h Added ability to override built-in actions for the editor 2021-02-18 16:22:50 +01:00
SCsub Remove unused Python imports. 2020-09-10 11:38:52 +01:00