Go to file
UsernameIsAReservedWord 84905809a1 fixes platform/windows/detect.py
- fixes issue #1298 : under windows, too long `ar` command lines are split into several smaller command lines.
- fixes issue #1285 : under linux, cross compiling with Mingw-w64 now generates actual 64bits EXE.
- `MINGW32_PREFIX` and `MINGW64_PREFIX` environment variables are also available for Windows.
- started to clean-up the remains of previous hacks and workarounds.
- added some documentation into the script.
2015-02-24 22:28:51 +01:00
bin Completed more complex formatting. 2015-02-01 20:18:38 +00:00
core support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
demos support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
doc Batch of Bugfixes 2014-12-07 02:04:20 -03:00
drivers Merge pull request #1369 from not-surt/tile_rotation 2015-02-21 15:37:02 -03:00
main Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00
modules restored @ for nodepaths/stringnames 2015-02-19 18:12:45 -03:00
platform fixes platform/windows/detect.py 2015-02-24 22:28:51 +01:00
scene Merge pull request #1369 from not-surt/tile_rotation 2015-02-21 15:37:02 -03:00
servers Merge pull request #1369 from not-surt/tile_rotation 2015-02-21 15:37:02 -03:00
tools Merge pull request #1369 from not-surt/tile_rotation 2015-02-21 15:37:02 -03:00
.gitignore ignore make.bat 2015-02-10 19:18:00 -03:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md Added LICENSE.md 2014-09-21 01:26:59 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py SCons: colored compilation 2015-01-12 12:54:17 +08:00
README.md Update README.md 2014-12-15 22:41:50 -03:00
SConstruct SCons: colored compilation 2015-01-12 12:54:17 +08:00
version.py version bump to stable 2014-12-15 15:49:18 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced