godot/drivers/vulkan
reduz 84d734da0e Refactored 2D shader and lighting system
-Removed normal/specular properties from nodes
-Create CanvasTexture, which can contain normal/specular channels
-Refactored, optimized and simplified 2D shaders
-Use atlas for light textures.
-Use a shadow atlas for shadow textures.
-Use both items aboves to make light rendering stateless (faster).
-Reorganized uniform sets for more efficiency.
2020-10-24 15:57:25 -03:00
..
rendering_device_vulkan.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
rendering_device_vulkan.h Revert "Revert "Synchronization validation fix patch set 3 (inclusive of all previous patches)"" 2020-10-19 17:32:19 -03:00
SCsub SCons: Support linking system Vulkan loader while using vendored VMA 2020-07-26 13:20:08 +02:00
vulkan_context.cpp Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
vulkan_context.h Add error messages if Vulkan init failed, prevent Vulkan context freeing uninitialized device and instance. 2020-07-13 19:24:21 +03:00