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core classref: Directory and ConfigFile 2016-05-12 09:07:43 +02:00
demos Joystick demo script cleanup 2016-05-12 09:04:41 +02:00
doc Document the FileDialog and partial OS methods 2016-06-04 22:20:02 +02:00
drivers SCons: using 1 env for all drivers 2016-06-04 22:20:02 +02:00
main Change low processor usage mode to cap to 60 FPS rather than 40 FPS 2016-06-04 22:20:02 +02:00
modules GDScript: Fix method info for is_nan and is_inf 2016-06-04 22:20:02 +02:00
platform Added 'fat' option for bits param on scons for osx, this will produce a fat binary that contains both 32 bits and 64 bits binaries 2016-06-04 22:20:02 +02:00
scene Fix for tooltip blinking (#4713) 2016-06-04 22:20:02 +02:00
servers Fix wrong return and argument types in documentation 2016-05-06 11:13:35 +02:00
tools Multiline duplication, issue #4661 2016-06-04 22:20:02 +02:00
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.travis.yml Travis: Install android *DKs in verbose mode 2016-05-18 08:22:21 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
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README.md README: Improve Documentation section 2016-06-04 22:20:02 +02:00
SConstruct Added 'fat' option for bits param on scons for osx, this will produce a fat binary that contains both 32 bits and 64 bits binaries 2016-06-04 22:20:02 +02:00
version.py Version 2.0.3 2016-05-12 19:54:11 +02:00

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

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