godot/drivers/gles3
Rémi Verschelde e1a0f2bd71
Merge pull request #15636 from mrcdk/fix_canvas_light
Set correct types on a couple variables inside light_compute in canvas.glsl
2018-01-13 01:42:52 +01:00
..
shaders Merge pull request #15636 from mrcdk/fix_canvas_light 2018-01-13 01:42:52 +01:00
rasterizer_canvas_gles3.cpp Properly fix blend equations for both transparent and non transparent framebuffers. Closes #15047 2018-01-11 19:39:47 -03:00
rasterizer_canvas_gles3.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
rasterizer_gles3.cpp Fix stretch aspect keep mode 2018-01-10 10:49:26 +09:00
rasterizer_gles3.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
rasterizer_scene_gles3.cpp Ensure depth reads go via alpha render list, fixes #14759 2018-01-06 17:38:39 -03:00
rasterizer_scene_gles3.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
rasterizer_storage_gles3.cpp Fix mat2 alignment 2018-01-12 22:26:50 +01:00
rasterizer_storage_gles3.h Ensure depth reads go via alpha render list, fixes #14759 2018-01-06 17:38:39 -03:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp Fix mat2 alignment 2018-01-12 22:26:50 +01:00
shader_compiler_gles3.h Improve detection of variable writing in shader, fixes #15177 2018-01-06 09:56:47 -03:00
shader_gles3.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
shader_gles3.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00