godot/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs
Ignacio Etcheverry 86274b9fc9 Mono/C#: Re-structure API solution and GodotTools post-build target
Previously we had a placeholder solution called 'Managed' to benefit from
tooling while editing the a part of the C# API.
Later the bindings generator would create the final 'GodotSharp' solution
including these C# files as well as the auto-generated C# API.
Now we replaced the 'Managed' solution with the final 'GodotSharp' solution
which is no longer auto-generated, and the bindings generator only takes
care of the auto-generated C# API.
This has the following benefits:
- It's less confusing as there will no longer be two versions of the same file
(the original and a generated copy of it). Now there's only one.
- We no longer need placeholder for auto-generated API classes, like Node or
Resource. We used them for benefiting from tooling. Now we can just use the
auto-generated API itself.
- Simplifies the build system and bindings generator. Removed lot of code
that is not needed anymore.

Also added a post-build target to the GodotTools project to copy the output to
the data dir. This makes it easy to iterate when doing changes to GodotTools,
as SCons doesn't have to be executed anymore just to copy these new files.
2019-12-28 20:48:55 +01:00

213 lines
7.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
namespace Godot
{
using Array = Godot.Collections.Array;
using Dictionary = Godot.Collections.Dictionary;
static class MarshalUtils
{
/// <summary>
/// Returns <see langword="true"/> if the generic type definition of <paramref name="type"/>
/// is <see cref="Godot.Collections.Array{T}"/>; otherwise returns <see langword="false"/>.
/// </summary>
/// <exception cref="System.InvalidOperationException">
/// <paramref name="type"/> is not a generic type. That is, IsGenericType returns false.
/// </exception>
static bool TypeIsGenericArray(Type type)
{
return type.GetGenericTypeDefinition() == typeof(Godot.Collections.Array<>);
}
/// <summary>
/// Returns <see langword="true"/> if the generic type definition of <paramref name="type"/>
/// is <see cref="Godot.Collections.Dictionary{TKey, TValue}"/>; otherwise returns <see langword="false"/>.
/// </summary>
/// <exception cref="System.InvalidOperationException">
/// <paramref name="type"/> is not a generic type. That is, IsGenericType returns false.
/// </exception>
static bool TypeIsGenericDictionary(Type type)
{
return type.GetGenericTypeDefinition() == typeof(Godot.Collections.Dictionary<,>);
}
static void ArrayGetElementType(Type arrayType, out Type elementType)
{
elementType = arrayType.GetGenericArguments()[0];
}
static void DictionaryGetKeyValueTypes(Type dictionaryType, out Type keyType, out Type valueType)
{
var genericArgs = dictionaryType.GetGenericArguments();
keyType = genericArgs[0];
valueType = genericArgs[1];
}
static bool GenericIEnumerableIsAssignableFromType(Type type)
{
if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IEnumerable<>))
return true;
foreach (var interfaceType in type.GetInterfaces())
{
if (interfaceType.IsGenericType && interfaceType.GetGenericTypeDefinition() == typeof(IEnumerable<>))
return true;
}
Type baseType = type.BaseType;
if (baseType == null)
return false;
return GenericIEnumerableIsAssignableFromType(baseType);
}
static bool GenericIDictionaryIsAssignableFromType(Type type)
{
if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IDictionary<,>))
return true;
foreach (var interfaceType in type.GetInterfaces())
{
if (interfaceType.IsGenericType && interfaceType.GetGenericTypeDefinition() == typeof(IDictionary<,>))
return true;
}
Type baseType = type.BaseType;
if (baseType == null)
return false;
return GenericIDictionaryIsAssignableFromType(baseType);
}
static bool GenericIEnumerableIsAssignableFromType(Type type, out Type elementType)
{
if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IEnumerable<>))
{
elementType = type.GetGenericArguments()[0];
return true;
}
foreach (var interfaceType in type.GetInterfaces())
{
if (interfaceType.IsGenericType && interfaceType.GetGenericTypeDefinition() == typeof(IEnumerable<>))
{
elementType = interfaceType.GetGenericArguments()[0];
return true;
}
}
Type baseType = type.BaseType;
if (baseType == null)
{
elementType = null;
return false;
}
return GenericIEnumerableIsAssignableFromType(baseType, out elementType);
}
static bool GenericIDictionaryIsAssignableFromType(Type type, out Type keyType, out Type valueType)
{
if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IDictionary<,>))
{
var genericArgs = type.GetGenericArguments();
keyType = genericArgs[0];
valueType = genericArgs[1];
return true;
}
foreach (var interfaceType in type.GetInterfaces())
{
if (interfaceType.IsGenericType && interfaceType.GetGenericTypeDefinition() == typeof(IDictionary<,>))
{
var genericArgs = interfaceType.GetGenericArguments();
keyType = genericArgs[0];
valueType = genericArgs[1];
return true;
}
}
Type baseType = type.BaseType;
if (baseType == null)
{
keyType = null;
valueType = null;
return false;
}
return GenericIDictionaryIsAssignableFromType(baseType, out keyType, out valueType);
}
static Type MakeGenericArrayType(Type elemType)
{
return typeof(Godot.Collections.Array<>).MakeGenericType(elemType);
}
static Type MakeGenericDictionaryType(Type keyType, Type valueType)
{
return typeof(Godot.Collections.Dictionary<,>).MakeGenericType(keyType, valueType);
}
// TODO Add support for IEnumerable<T> and IDictionary<TKey, TValue>
// TODO: EnumerableToArray and IDictionaryToDictionary can be optimized
internal static void EnumerableToArray(IEnumerable enumerable, IntPtr godotArrayPtr)
{
if (enumerable is ICollection collection)
{
int count = collection.Count;
object[] tempArray = new object[count];
collection.CopyTo(tempArray, 0);
for (int i = 0; i < count; i++)
{
Array.godot_icall_Array_Add(godotArrayPtr, tempArray[i]);
}
}
else
{
foreach (object element in enumerable)
{
Array.godot_icall_Array_Add(godotArrayPtr, element);
}
}
}
internal static void IDictionaryToDictionary(IDictionary dictionary, IntPtr godotDictionaryPtr)
{
foreach (DictionaryEntry entry in dictionary)
{
Dictionary.godot_icall_Dictionary_Add(godotDictionaryPtr, entry.Key, entry.Value);
}
}
internal static void GenericIDictionaryToDictionary(object dictionary, IntPtr godotDictionaryPtr)
{
#if DEBUG
if (!GenericIDictionaryIsAssignableFromType(dictionary.GetType()))
throw new InvalidOperationException("The type does not implement IDictionary<,>");
#endif
// TODO: Can we optimize this?
var keys = ((IEnumerable)dictionary.GetType().GetProperty("Keys").GetValue(dictionary)).GetEnumerator();
var values = ((IEnumerable)dictionary.GetType().GetProperty("Values").GetValue(dictionary)).GetEnumerator();
while (keys.MoveNext() && values.MoveNext())
{
object key = keys.Current;
object value = values.Current;
Dictionary.godot_icall_Dictionary_Add(godotDictionaryPtr, key, value);
}
}
}
}