godot/demos/3d/platformer
Rémi Verschelde 8639cecf4c Improve code formatting and update to 2.0
The scripts were streamlined using more or less the following conventions:
 - space after a comma in lists of arguments
 - space around weak operators (+, -), no space around strong operators (*, /)
 - space after a comment start (#)
 - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
 - function blocks separate by two newlines

The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
2015-12-09 08:38:23 +01:00
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bullet.gd Improve code formatting and update to 2.0 2015-12-09 08:38:23 +01:00
bullet.scn Improve code formatting and update to 2.0 2015-12-09 08:38:23 +01:00
coin.gd Improve code formatting and update to 2.0 2015-12-09 08:38:23 +01:00
coin.scn Improve code formatting and update to 2.0 2015-12-09 08:38:23 +01:00
cutout.png
enemy.gd Improve code formatting and update to 2.0 2015-12-09 08:38:23 +01:00
enemy.scn Improve code formatting and update to 2.0 2015-12-09 08:38:23 +01:00
engine.cfg Improve code formatting and update to 2.0 2015-12-09 08:38:23 +01:00
follow_camera.gd
icon.png
osb_down.png
osb_fire.png
osb_jump.png
osb_left.png
osb_right.png
osb_up.png
player.gd Improve code formatting and update to 2.0 2015-12-09 08:38:23 +01:00
player.scn Improve code formatting and update to 2.0 2015-12-09 08:38:23 +01:00
robotrigged.scn Improve code formatting and update to 2.0 2015-12-09 08:38:23 +01:00
sb.cube
sb_back.png
sb_bottom.png
sb_front.png
sb_left.png
sb_right.png
sb_top.png
shine.png
sound_coin.wav
sound_explode.wav
sound_hit.wav
sound_jump.wav
sound_shoot.wav
stage.scn Improve code formatting and update to 2.0 2015-12-09 08:38:23 +01:00
texture.tex
tiles.res
tiles.scn Improve code formatting and update to 2.0 2015-12-09 08:38:23 +01:00
tiles.xcf