This commit adds a new rendering backend, GLES2, and adds a project setting to enable it. Currently this backend can only be used on the X11 platform, but integrating into other platforms is planned.
22 lines
751 B
Python
22 lines
751 B
Python
#!/usr/bin/env python
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Import('env')
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if 'GLES2_GLSL' in env['BUILDERS']:
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env.GLES2_GLSL('copy.glsl');
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# env.GLES2_GLSL('resolve.glsl');
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env.GLES2_GLSL('canvas.glsl');
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# env.GLES2_GLSL('canvas_shadow.glsl');
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env.GLES2_GLSL('scene.glsl');
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# env.GLES2_GLSL('cubemap_filter.glsl');
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# env.GLES2_GLSL('cube_to_dp.glsl');
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# env.GLES2_GLSL('blend_shape.glsl');
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# env.GLES2_GLSL('screen_space_reflection.glsl');
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# env.GLES2_GLSL('effect_blur.glsl');
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# env.GLES2_GLSL('subsurf_scattering.glsl');
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# env.GLES2_GLSL('ssao.glsl');
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# env.GLES2_GLSL('ssao_minify.glsl');
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# env.GLES2_GLSL('ssao_blur.glsl');
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# env.GLES2_GLSL('exposure.glsl');
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# env.GLES2_GLSL('tonemap.glsl');
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# env.GLES2_GLSL('particles.glsl');
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