godot/platform
Rémi Verschelde f392650be2 Improve return value of OS.execute in blocking/non-blocking variants
Initialized the PID to -2, which will be the value returns in blocking-
mode where the PID is not available. (-1 was already taken to signify an
execution failure).

OS::execute will now properly return a non-OK error code when it fails
to execute the target file.

The documentation was rewritten to be very clear about the differences
between blocking and non-blocking mode.

Fixes #19056.
2018-05-30 12:55:17 +02:00
..
android Allow setting higher numbers in Android version/code 2018-05-29 11:59:23 +02:00
haiku Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
iphone Proper focus in/out handling on iOS 2018-05-11 17:19:39 +07:00
javascript Javascript: Remove weird log 2018-05-24 20:18:21 +02:00
osx Change position of validation in set_custom_mouse_cursor 2018-05-28 09:36:30 -03:00
server Dummy texture importer 2018-05-09 08:13:02 +02:00
uwp For uwp the ARM architecture needs to be in lower case 2018-05-09 01:16:05 +02:00
windows Improve return value of OS.execute in blocking/non-blocking variants 2018-05-30 12:55:17 +02:00
x11 Change position of validation in set_custom_mouse_cursor 2018-05-28 09:36:30 -03:00
register_platform_apis.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub Properly closing all files in Python code 2018-03-11 14:55:50 +01:00