godot/platform/x11
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
..
export Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
context_gl_x11.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
context_gl_x11.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
detect.py png: Allow building shared freetype with bundled libpng 2016-11-19 14:09:01 +01:00
godot_x11.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
joystick_linux.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
joystick_linux.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
key_mapping_x11.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
key_mapping_x11.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_x11.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
os_x11.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
platform_config.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00