godot/core/debugger
Fabio Alessandrelli 87353c90fa [Net] Make debugger peer less CPU intensive.
Make sure that RemoteDebuggerPeer wait at least 100us between polls
(effectively forcing a min tick of 100 microseconds).

This greatly improve performances (the call to poll was useless since
during low traffic, writes would always be available, and during high
traffic, reads would always be available, effectively making it a
busy-waiting loop). We could further improve this, by separating the two
polls, and adjust the min tick based on load, but this is most likely
more than enough already without sacrificing too much on high loads.
2021-03-16 21:48:15 +01:00
..
debugger_marshalls.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
debugger_marshalls.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
engine_debugger.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
engine_debugger.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
local_debugger.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
local_debugger.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
remote_debugger.cpp RemoteDebugger: Fix possible division by zero 2021-03-04 12:55:53 +01:00
remote_debugger.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
remote_debugger_peer.cpp [Net] Make debugger peer less CPU intensive. 2021-03-16 21:48:15 +01:00
remote_debugger_peer.h Modernize Thread 2021-01-29 12:02:13 +01:00
script_debugger.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
script_debugger.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00